Help with Damage Formula
Posted: Tue Feb 26, 2013 12:42 pm
I'm trying to understand the damage formula and create a spreadsheet to calculate max and min damages of weapons. I'm using the following formula, provided by Mikel123, on this forum post viewtopic.php?f=9&t=24145:
[(basedmg + GM/ruin/force/vanq modifier)*(Tactics+STR+Anat)]*repaircondition
The wiki (http://wiki.uosecondage.com/Weapon) presents base damage assuming full weapon HP, so I've only calculated weapons that do not need repair thus far and excluded "*repaircondition" from the formula. However, my results seem to be way high. Here's how I'm doing it. Let's take a GM halberd, for example.
MAX base damage = 49
GM Modifier = 4
Assuming 100 strength, 100 tactics, and 0 Anatomy I calculate the following:
x=(49+4)*(1.5+0.2+0)
x=90.1
Seems like that is about double by my estimation. Does anyone know where I've gone wrong?
[(basedmg + GM/ruin/force/vanq modifier)*(Tactics+STR+Anat)]*repaircondition
The wiki (http://wiki.uosecondage.com/Weapon) presents base damage assuming full weapon HP, so I've only calculated weapons that do not need repair thus far and excluded "*repaircondition" from the formula. However, my results seem to be way high. Here's how I'm doing it. Let's take a GM halberd, for example.
MAX base damage = 49
GM Modifier = 4
Assuming 100 strength, 100 tactics, and 0 Anatomy I calculate the following:
x=(49+4)*(1.5+0.2+0)
x=90.1
Seems like that is about double by my estimation. Does anyone know where I've gone wrong?