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Inaccuracy concerning items and the cursor.

Posted: Thu Feb 12, 2009 8:19 pm
by Fwerp
I've noticed what I believe to be a rather important inaccuracy. On OSI, when a character died with an item on its cursor ("on your finger"), the item fell to the ground on the same tile as the player's corpse, rather than onto the actual corpse. However, on Second Age, items held on the cursor at death merely go on the corpse.

This is particularly important with respect to thieving and the like. Thieves working in unison could steal items in town, quickly put the item on their cursor, die to the guards, and have their ready friend recover the item from the ground (circumventing auto-return).

Anyway, I just think it should be changed if it isn't too much of a hassle.

Re: Inaccuracy concerning items and the cursor.

Posted: Thu Feb 12, 2009 9:19 pm
by Faust
I can confirm that an item drops to the ground if you're holding it with the curser when your character dies on the demo.

Re: Inaccuracy concerning items and the cursor.

Posted: Thu Feb 12, 2009 9:25 pm
by ClowN
i remember this as well. never noticed that it didnt work on here though. then again i dont play a thief anymore.

Re: Inaccuracy concerning items and the cursor.

Posted: Fri Feb 13, 2009 2:09 am
by Kaivan
This also extends to closing the client with an item held on your cursor, however I don't know how much of this particular functionality is handled server side and how much is handled client side.

Re: Inaccuracy concerning items and the cursor.

Posted: Fri Feb 13, 2009 3:00 am
by Moishe
If this is something to deter you myriad of pestillent thieves, then I would consider this a most advantageous feature.

Re: Inaccuracy concerning items and the cursor.

Posted: Fri Feb 13, 2009 11:12 am
by Derrick
It's all server side. I recall this as well.

Re: Inaccuracy concerning items and the cursor.

Posted: Fri Feb 13, 2009 3:06 pm
by Michael Malloy
Moishe wrote:If this is something to deter you myriad of pestillent thieves, then I would consider this a most advantageous feature.
Other way around. Mazel tov.