Help me come up with a begging macro
Posted: Sat Mar 16, 2013 6:02 am
So begging is dependent on Karma. I was thinking maybe healing someone while begging would keep it positive... but can you gain if the npcs all have no more gold? Does anyone know the limit of karma gains of dumping gold on npcs? Does the gold you give them go into their packs? I was thinking maybe train a melee skill, heal,and dump gold in 10 gp intervals on an npc trapped in a corner....maybe. I dont even know why I am doing it besides just to do it.
I am not sure dumping gold on npcs fills their packs first off, and even less sure if their packs have a weight limit if so.
If begging is karma based I think stealing should be too in my opinion as the higher your reputation the less likely it would be that the people would be convinced they actually saw you stealing something...and I think also the money given to NPCs should help bailout the sluggish economy XD (meaning it should have a direct impact as much as having so much gold on hand to purchase items off players)
Because the skill Begging is directly associated with karma and reputation I have a pretty good hunch that it would have had a lot more influence besides titles and npc reactions if the developers went about things using their hearts and not their pocketbook. The whole environment was supposed to be impacted by the creatures in it as they lived and died etc like a living breathing world that was manipulated by the players and the npcs in it. Like a wolves vs rabbits scenario. Its just the gameplay took precedence over the world itself and I think a lot of ideas they first had got lost along the way.
Which goes back to my suggestion of making another sister server with the theme of " The Second Age How it should have been" or even "as the Developers had envisioned it" if you got some feedback from Garriot.
I am not sure dumping gold on npcs fills their packs first off, and even less sure if their packs have a weight limit if so.
If begging is karma based I think stealing should be too in my opinion as the higher your reputation the less likely it would be that the people would be convinced they actually saw you stealing something...and I think also the money given to NPCs should help bailout the sluggish economy XD (meaning it should have a direct impact as much as having so much gold on hand to purchase items off players)
Because the skill Begging is directly associated with karma and reputation I have a pretty good hunch that it would have had a lot more influence besides titles and npc reactions if the developers went about things using their hearts and not their pocketbook. The whole environment was supposed to be impacted by the creatures in it as they lived and died etc like a living breathing world that was manipulated by the players and the npcs in it. Like a wolves vs rabbits scenario. Its just the gameplay took precedence over the world itself and I think a lot of ideas they first had got lost along the way.
Which goes back to my suggestion of making another sister server with the theme of " The Second Age How it should have been" or even "as the Developers had envisioned it" if you got some feedback from Garriot.