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PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:27 pm
by Jaster
There have been a few changes to pvp mechanics since I showed up on this server about 3-4 months ago. They have all been in the right direction to making this shard accurate toward T2A. Something that many players have to remember and realize is that T2A was not an era about who can disrupt who and turn the tables like many other eras, UO:R bc of poison usage, and AoS+ the same.

With the disruption on this server allowing for e-bolts and hally hits and many other big spells that usually disrupt on other servers at a 100% rate to not disrupt here on UOSA, you have to remember ... that is how it was. Players would use EXP EB Hally combos [which work very well here when you do them properly], and multiple other variations of big damage combos. T2A PvP was about Big Damage Combos followed by a few small spells to finish a target off from a Tank Mage perspective. That is not to say that there are not other ways to kill, but tbh, they are not as reliable.

Players need to get it in their head that this is not UO:R or Divinity PvP where you can just Hally hit Hally hit Hally hit ebolt lightning disrupt harm harm win. That is a fighting style from an era that never existed, so to ask for something like that with a staff that is dedicated to bring back what was real, isn't gonna be taken seriously.

1v1 Arenas are pointless here. All they do is cause problems. Sure, they draw a big crowd, but its the same thing at every tourney... "WTF DIDN"T DISRUPT?!?", "CMON HALLY HIT!", "WTF YOU HIT ME LIKE 5 TIMES IN 6 SECONDS WITH A HALLY!" ... bitch bitch bitch, cry cry cry ... there is more to UO then a stupid 1v1 tourney.

As a suggestion, I would like to see the Staff remove all Tourneys from the events list, for at least a trial period, and lets see if people actually wanna play this shard and give T2A a try as opposed to event playing. I bet there will be a ton less drama due to no GM run tourneys, as well as a bunch more field pvp. Look what happened when events got cut down from 55 a week to 22 or so a week. More field action ...

Mechanics are in place ... everyone is gonna have to adapt back to how it was or you are just gonna be crying up a storm or you will find yourself not playing here. Choice is yours, but the event schedule is up to the Admin to decide if it will help. I think it will ...

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:33 pm
by kingtoad
I'm in full agreement for removing tournaments and the arena.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:34 pm
by Kryptonical
I'm new to this game but wanted to add my two cents to this topic. I personally do not pvp yet, still in training, I've been to a few of the tourneys, I think thats actually really cool but again never participated so nothing to say about it. BUT as a newer player I have to admit I've run into some very interesting discoveries...During the tourney times...thats when I do my hunting, this could be just PURE coincidence but I run into drastically less pk's out in the dungeons during this time period. so from a selfish stand point, bring on more tourneys :)

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:41 pm
by hai t2a
the new diceroll interrupts and basically every mechanic this shard has worked on T2A because not everyone was GM magery and GM resist... here, they don't work whatsoever.

Every 1v1 match in the tourney, if they players are at least average, goes to sudden death...randomly some complete luck high damage rolls with come through, but other than that, SD everytime... and in SD its all about who gets lucky with the highest damages.

Remove all PVP events I say, they are pointless at this point.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:43 pm
by Faust
Jaster wrote:Players need to get it in their head that this is not UO:R or Divinity PvP where you can just Hally hit Hally hit Hally hit ebolt lightning disrupt harm harm win.
Not very many can seem to comprehend this... It really won't matter how much you say it though, because another person will show up to start the whole process over again. All the people that previously made comments about it will make a comment, so on and so on. I have come to this realization.

The only thing with PVP that needs fixed currently is the combat mechanics involving swing readiness and weapon arm/disarms. If that ever gets added the accuracy and feel for the PVP will be damn near perfect to the era. I really don't care much for it until that happens at the moment. There are just too many rogue hally hits that I see happening that shouldn't be. Overall the PVP is great until you see people abusing those flaws involving the weapon mechanics.

As for the events I don't really care one way or the other...

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:46 pm
by Jaster
How many people remember there being a few top notch players that didn't die more than a few times back during T2A? And when 2 of those players fought, the fights lasted so long until someone go ta lucky dice roll combo off that just out damaged that persons healing? ... That's how it will be hereto an extent. The reason it will be a little different and harder to kill on an average day is because there are less people.

If you took our currently population and doubled or tripled it, and people actually decided to pvp on the field because there were no tourneys, there would be a lot less talk about not being able to kill people on a regular basis.

Please keep that in mind. What makes this shard a little more interesting is that same fact that their are less people. Your chances of fighting a good pvper here are better than they were on OSI. Better competition makes for more fun. Who wants to run around and easily kill everyone. That gets boring after a while with no challenge.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 8:57 pm
by Mjolnir
i personally miss rolling up to the jhelom duel farms and seeing people lined up for the biggest finale to the "trash talk session" of the month. hell, sometimes we'd even get into IRC battles and it'd be settled with like 50 spectators. that's the kind of street cred i miss

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 9:48 pm
by Onslaught
Fruit Loops wrote:There have been a few changes to pvp mechanics since I showed up on this server about 3-4 months ago. They have all been in the right direction to making this shard accurate toward T2A. Something that many players have to remember and realize is that T2A was not an era about who can disrupt who and turn the tables like many other eras, UO:R bc of poison usage, and AoS+ the same.
I've been on this server for about a year now. Since I first started, the mechanics and environment have changed probably 100 times by now. This server is still not 100% T2A accurate. Just think of it as a sculpture in the making. Secondage is one giant hunk of shitty looking clay right now and the staff (artists) are constantly pecking away at pieces of clay that doesn't look right (inaccuracies) and sometimes adding new clay (features) to make the sculpture take form. Sorry, I know, bad analogy but I'm an art major, **** off.
Fruit Loops wrote:With the disruption on this server allowing for e-bolts and hally hits and many other big spells that usually disrupt on other servers at a 100% rate to not disrupt here on UOSA, you have to remember ... that is how it was. Players would use EXP EB Hally combos [which work very well here when you do them properly], and multiple other variations of big damage combos. T2A PvP was about Big Damage Combos followed by a few small spells to finish a target off from a Tank Mage perspective. That is not to say that there are not other ways to kill, but tbh, they are not as reliable.
I didn't do much mage PvP in this era. I did alot of paralyzing and spamming "all kill" though :-)
Fruit Loops wrote:1v1 Arenas are pointless here. All they do is cause problems. Sure, they draw a big crowd, but its the same thing at every tourney... "WTF DIDN"T DISRUPT?!?", "CMON HALLY HIT!", "WTF YOU HIT ME LIKE 5 TIMES IN 6 SECONDS WITH A HALLY!" ... bitch bitch bitch, cry cry cry ... there is more to UO then a stupid 1v1 tourney.
There are times when I'm looking for people to kill for seriously like 2 hours straight and find barely anyone but as soon as those tournament gates pop up, theres 25+ participants. It's pretty ****ing ridiculous that people just sit around doing nothing waiting for these tournaments to start up and it does explain why field PvP is so few and far between.

Tournaments were always a bad idea anyways. Most people know I boycotted those dumb things long ago when people cried enough about my character to force a stamina change.
Fruit Loops wrote:As a suggestion, I would like to see the Staff remove all Tourneys from the events list, for at least a trial period, and lets see if people actually wanna play this shard and give T2A a try as opposed to event playing. I bet there will be a ton less drama due to no GM run tourneys, as well as a bunch more field pvp. Look what happened when events got cut down from 55 a week to 22 or so a week. More field action ...
I agree. I'd love to see some of these events removed. I'd like to see CTF kept around though, those are a blast and can't really be replicated in the field.
Fruit Loops wrote:Mechanics are in place ... everyone is gonna have to adapt back to how it was or you are just gonna be crying up a storm or you will find yourself not playing here. Choice is yours, but the event schedule is up to the Admin to decide if it will help. I think it will ...
This is the double edged sword with era specific servers like T2A. When OSI upgrades their "eras," one of the reasons is to rebalance the game and keep everything as fair as possible. Some of the features in this era are complete horse**** but these are the features we ALL agreed to deal with by creating an account and making a character.

OSI UO was all about adapting. Those who couldn't adapt, quit the game. Those who could adapt to change, flourished. People just need to accept what is T2A and like it or love it. Otherwise, you know where the door is!

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 10:46 pm
by Hernando_Kortez
I am in complete agreement with Fruit Loops on this one. Field fighting is much more fun than 1v1 no pots tournies and there are too many people who only seem to appear at events and never pvp outside of them. Disabling tournaments would be interesting at least for a trial period and might help get people into pvping on the field more.

Would be nice to see more oranges rolling past brit gy or destard or any of the spots I have been gating around looking for a fight in lately. Not to say theres no pvp out there but it would be nice to see more groups rolling around fighting each other. Me and roadkill have started a new blue anti pk/war guild for this very reason and it would be nice to see more players grouping up, teaching the newer players field pvp and generally getting involved in the shard more.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Fri Feb 13, 2009 11:14 pm
by RoadKill
Has there been a change to spell casting monsters? Today I noticed I was able to take down a white wyrm with EVs, it didn't dispel. The LL room ledge has been fixed (aka re-broke), hopefully more people will farm on their tank mages rather than there bards. It's a wise choice for any pvper to make (get off your damn bard, get on your tank mage, hit the dungeons where spells do damage and farm till action shows up)

If everyone starts playing like it's T2A UO, you'd see plenty of action anywhere worth going. Yes, I realize this is 2009.

I also agree with the events comment. CTF is great, tournaments should be a bit more serious, aka less often. Monthly tournaments, non-Free use (but banking in between fights), no looting.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Sat Feb 14, 2009 1:48 am
by Waldo
I may be the only one to say it but I do enjoy the events. they give me a chance to practice pvp without losing my ass when I screwup. When I feel more able to handle myself who knows..I cant give the game my undivided attention so knowing there's a event going on at certain time gives me a window. I honestly dont see how removing events would help feild pvp. If anything events may give some a reason to log in and more confidence in there ability.
Think of events as catering to the casual player who are a part of the T2A population..More people playing will always lead to more random encounters. I've been on T2A since dec while the population seemed a lil sparse the event anouncments caught my eye, I thought hey thats cool players gathering some activity...It took me until 2 weeks ago to make it to a event so far been to 8-9 CTFs, 2 1v1, 2 LMS and 1 survival. If anything add more events for players in different time zones. Giving more players a chance to get involved in anything could bring more faces around imo.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Sat Feb 14, 2009 2:10 am
by Jaster
Waldo,

There use to be 55 events per week that catered to multiple time zones. Field fighting was non-existent. Many active players petitioned to have events cut down since most players logged on for events, then logged off. Once that happened, field fighting and dungeon action both pvm and pvp boomed. Then we had a bunch of PvP Mechanics updates and a few players got discouraged because of the there always being something changing. We are currently at a point where if something changes its going to be so minor [from a pvp standpoint], that it won't effect much. By removing 1v1,2v2,3v3 events, pvp will come back to the field. There will still be CTF events, just no dueling tourneys.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Sat Feb 14, 2009 5:44 am
by TheDaz
Whenever I sign on to UO between 7-10pm EST I've seen plenty of oranges in the field, typically more oranges than I can handle without guild help. Whether at the LL room, Brit GY, or elsewhere they are around aplenty. I don't see an issue with field PvP right now during the peak times, and that's always been the case. Even during OSI down hours things were a bit slow PvP-wise. As this shard grows it will only get better and more insane.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Sat Feb 14, 2009 1:00 pm
by hai t2a
Whenever I am on the field we have no trouble finding a fight, ever!

I can say though that I don't think I have ever seen Loops on the field, not once.

Re: PvP on this Server! *Keep this clean and constructive*

Posted: Sat Feb 14, 2009 1:02 pm
by Dreadnaught
Jaster wrote:There have been a few changes to pvp mechanics since I showed up on this server about 3-4 months ago. They have all been in the right direction to making this shard accurate toward T2A. Something that many players have to remember and realize is that T2A was not an era about who can disrupt who and turn the tables like many other eras, UO:R bc of poison usage, and AoS+ the same.

With the disruption on this server allowing for e-bolts and hally hits and many other big spells that usually disrupt on other servers at a 100% rate to not disrupt here on UOSA, you have to remember ... that is how it was. Players would use EXP EB Hally combos [which work very well here when you do them properly], and multiple other variations of big damage combos. T2A PvP was about Big Damage Combos followed by a few small spells to finish a target off from a Tank Mage perspective. That is not to say that there are not other ways to kill, but tbh, they are not as reliable.

Players need to get it in their head that this is not UO:R or Divinity PvP where you can just Hally hit Hally hit Hally hit ebolt lightning disrupt harm harm win. That is a fighting style from an era that never existed, so to ask for something like that with a staff that is dedicated to bring back what was real, isn't gonna be taken seriously.

1v1 Arenas are pointless here. All they do is cause problems. Sure, they draw a big crowd, but its the same thing at every tourney... "WTF DIDN"T DISRUPT?!?", "CMON HALLY HIT!", "WTF YOU HIT ME LIKE 5 TIMES IN 6 SECONDS WITH A HALLY!" ... bitch bitch bitch, cry cry cry ... there is more to UO then a stupid 1v1 tourney.

As a suggestion, I would like to see the Staff remove all Tourneys from the events list, for at least a trial period, and lets see if people actually wanna play this shard and give T2A a try as opposed to event playing. I bet there will be a ton less drama due to no GM run tourneys, as well as a bunch more field pvp. Look what happened when events got cut down from 55 a week to 22 or so a week. More field action ...

Mechanics are in place ... everyone is gonna have to adapt back to how it was or you are just gonna be crying up a storm or you will find yourself not playing here. Choice is yours, but the event schedule is up to the Admin to decide if it will help. I think it will ...

There seem to be a select group of people who want to turn this into a pvp server, I for one hope this never happens. This shard is not Divinity. Divinity abandoned its vision and bent to the will of the "Uber l33t pvpers" and competly destroyed itself. I hope to never see that happen here.