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pets.
Posted: Fri Feb 13, 2009 10:48 pm
by Kefka
After you tame a pet, and you give it the command to "drop", it only drops its gold, and not the gems/other items it spawns with.
Shouldn't they drop everything?
Re: pets.
Posted: Fri Feb 13, 2009 10:51 pm
by Derrick
Those other items are not actually created until the creature is dead.
If you snooped nobles, or other NPC's you'd actually find only gold on them as well, but if you killed them additional items drop to the corpse.
Re: pets.
Posted: Fri Feb 13, 2009 10:59 pm
by Kefka
thanks for the quick reply

Re: pets.
Posted: Sat Feb 14, 2009 1:21 am
by Flash Hardstar
I could have sworn when you told your drag to drop, it dropped it all....
Re: pets.
Posted: Sat Feb 14, 2009 6:45 am
by Kaivan
On OSI pets had all items generated upon being spawned. The reason this was the case was due to the fact that thieves made a profession out of stealing from particular monsters. Further, NPC nobles were a favorite to be killed by other players because of the fact that they quite commonly carried higher end magic items and had a fair amount of gold on them as well. NPC noble killing was one of my earliest tactics for making money, and the only reason that I even found out about the higher end magic items was due to snooping the NPCs and looking at the items themselves.
Despite all of that, I don't know how the item generation is handled through RunUO, and I can't comment on whether we will actually see this functionality or not in the future.
Re: pets.
Posted: Sat Feb 14, 2009 10:48 am
by RoadKill
I want to say something is a bit off, I had my thief in the LL room a few nights ago and I was able to steal a scroll off one of the lich lords. My assumption now would be that the LL looted one of the nearby corpses and that is the scroll I ended up stealing.
On IPY they had it so monsters had all their inventory on them at all times, the item count was insane, so they switched it over to what we have here (the monsters carry gold, and the other items appear upon death). I'm assuming that's the reason we have it like this (to reduce item count)
Re: pets.
Posted: Sun Feb 15, 2009 12:58 pm
by tejhim
i used to have nothing to do with the thief skills when I played untill i found out snooping raised dex insanely fast I started snooping on npc's and only ever found gold amounts between and around 10-150 but I never found items on npcs unless I killed'm. whether they did this as a patch after they released t2a or when they released it is hard to say. I do remember them having tons of lag issues relating to items though which is why garbage bins as well as ticket rewards for dumping items were introduced. at which time that was is still foggy to me. it's been a long while.