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Congratulation on five years, is it time for Siege Perilous?

Posted: Mon Apr 08, 2013 2:41 pm
by GreenTea
Siege Perilous is a special ruleset shard that launched on July 15, 1999. The idea behind the shard was to create a more "difficult" and challenging shard for UO veterans.
http://www.uoguide.com/Siege_Perilous

Since our target era is Nov. 1999, this is one of the last few implementations we need to recreate UO "the way it was".

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 3:04 pm
by wrathofjo
Cool idea, but our playerbase is too small to split up.

That link, while certainly informative, appears to show the current ruleset for Siege Perilous. Does anyone know, or have a link stating, the ruleset at launch?

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 3:44 pm
by kevin-theidocghost
Would definantly play hardcore if they added this

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 3:49 pm
by wrathofjo
I would, too. I was playing last night with "dark nights" and "colored lighting" turned on and I was thinking how cool it would be if you could force that across the server somehow. That would make a nice addition to a "hardcore" server, I think.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 5:58 pm
by Missy B
lets do it.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 6:01 pm
by Ganklord
Would Be Absolutely Awesome.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 6:21 pm
by Light Shade
wrathofjo wrote:I would, too. I was playing last night with "dark nights" and "colored lighting" turned on and I was thinking how cool it would be if you could force that across the server somehow. That would make a nice addition to a "hardcore" server, I think.
You could force it through the use of Razor, but you would have to require the use of Razor. Also, you would be doing it knowing that a light filter hack is the easiest thing to do on the client side and there's no way to stop it.

That having been said, i'm all for forcing light levels.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 6:30 pm
by Miridor
yes please :mrgreen:

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 6:56 pm
by Francois424
Forcing dark nights have my vote as well.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 7:01 pm
by Grifty McGrift
wrathofjo wrote:
That link, while certainly informative, appears to show the current ruleset for Siege Perilous. Does anyone know, or have a link stating, the ruleset at launch?
Any luck here? I searched for a long time and was not able to find anything.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 7:11 pm
by Miridor
thats what i found on http://www.uo.com from march 2000 through the wayback machine
http://web.archive.org/web/200003010948 ... ege_0.html

old thread with the same topic
viewtopic.php?f=11&t=31708

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 8:37 pm
by faber
I vaguely remember this shard as an option. I think it sounds fun.

Re: Congratulation on five years, is it time for Siege Peril

Posted: Mon Apr 08, 2013 11:24 pm
by Acid Rain GnR
Siege was great, we played it upon launch. Pks and Orc guilds everywhere! Good times! ..guild UDL (undead lords) pretty much ran the shard originally for those who remember ..ahh I digress..

Re: Congratulation on five years, is it time for Siege Peril

Posted: Tue Apr 09, 2013 12:15 am
by Bixby Legbone
The biggest difference I recall from playing SP is no recall. Forced you to either cast gate or run. Many people would form groups around the person that could gate and then gank people. The no selling to npcs was a non-factor, you just sold to players instead (i.e. cloth). It was, however, one of my favorite pking eras. In place of no recalling, many pk hotspots had permanent teleporters that would take you from spot to spot. You didn't even need magery. You could run from pk spot to the next in a chain without worrying about spells or regs. Adjusted the game dynamics given the free spot open for lack of magery. The biggest difference from OSI sponsored UO and SP, was the lack of Trammel and blessed items. Trammel=safe land, and blessed items= extra safe. You didn't need clothing blessed deeds or what not. You just need gold. Something like 4k gold and you can afford to 'buy' bless on everything in your bag and on your person. You die in Felucca during pvp? Well, so long as you have the gold, you re-bless your stuff and have another go, no serious loss. Additionally, people on siege had blessed rune books, and a single blessed deed that could be used repeatedly to re-bless any given item. For example, you found a better weapon? Unbless your old weapon, and reuse the deed on the better one. Then AoS afforded people on Siege with extra blessed semi-rare armor/weapons. It amounted to people having their main weap blessed, 2-3 pieces of armor perm blessed, and the only real risk being lossing supplies (regs, aids, gold). Oh and lossing 3-4 pieces of leather armor.

What this amounts to, is we don't need siege. Other than a lack of recall (which would make pks more able to kill newbie blues)... we have it rougher here currently. Fuck Siege Perilous (my favorite ever pk shard) and All Hail Second Age!

Re: Congratulation on five years, is it time for Siege Peril

Posted: Tue Apr 09, 2013 12:23 am
by GreenTea
"Cool idea, but our playerbase is too small to split up." - wrathofjo

I've actually been spending some time studying the statistics at; http://www.uosecondage.com/Stats
In the over 4 years I've played here at UOSA, these are some of the highest numbers I've seen.

Also, UOSA is about achieving a time period of UO "the way it was". There's been many updates, patches, mechanical changes and none of them have been made with the concern of losing shard population(ie. splitting it up) These similar arguments were made during the Runebook debates, All Kill discussions, Removal of bank checks, and so on. If our goal here is to recreate an era that was lost, why would we stop now when we are so close? Siege Perilous is era accurate.

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old thread with the same topic
viewtopic.php?f=11&t=31708 -- Miridor
I read this thread completely(it's not long) before making my decision to make this post. I believe at the time, UOSA wasn't ready for Siege Perilous. However, now is the time I believe to make this final step.

UOSA has exceeded beyond my expectations of where I thought it would end up. Derrick and the staff have managed to cultivate a community that does an exhaustive amount of research into making rules as era accurate as possible. But it's been the staff, the leadership and the player base, who have proven their commitment in creating a UO experience "the way it was" by implementing what many considered controversial changes in the name of era accuracy - and it's paid off. Donations have continued, the populations has steadily grown through out it's 5 years of existence, and UOSA is considered across the internet to be a premier server to play UO on.

---

Finally, I think Siege Perilous will attract UOSA anniversary players who visit more infrequently because they've achieved so much here. The option of playing this game in a more challenging environment will increase shard population further by enticing players back from hiatus(let's be honest no one ever really quits). Siege Perilous is also something that isn't offered anywhere else on the internet. Most online shards are more trammel oriented, or ease of start. But there is nothing that seeks to replicate the difficulty that Siege ran on.

We need this.