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Crafters
Posted: Wed Apr 10, 2013 11:22 am
by Service Unknown
Based on my skills below for my two crafters, would all of those let me make everything I need? Armour, weapons, furinture, house addons etc?
Blacksmith
Musicianship
Tinkering
Tailoring
Magery
Bowcraft
Carpentry
Alchemy
Inscription
Arms lore
Item ID
Magery
Meditation
Poisioning
Or will I need a 3rd char with some final skills?
Any feedback is appreciated.
Thanks
Re: Crafters
Posted: Wed Apr 10, 2013 12:10 pm
by Pirul
Nope, that looks like it's pretty complete.
Re: Crafters
Posted: Wed Apr 10, 2013 12:10 pm
by okgoace
You then need to find a way to accumulate the resources, Mining, Lumberjacking.
Re: Crafters
Posted: Wed Apr 10, 2013 12:36 pm
by Service Unknown
okgoace wrote:You then need to find a way to accumulate the resources, Mining, Lumberjacking.
Yeah, I've got another char for those resources.
Lumberjacking
Mining
Fishing
Hiding
Magery
Eval Int
Meditation
I kinda just want to do this crafting chars once if I have to. I really don't mind going out to get materials, it's fun but I also want to explore more places once I have that behind me.
Re: Crafters
Posted: Wed Apr 10, 2013 12:45 pm
by fooka03
Your first build could use a tweak to be more effective. 75 magery, 45 music, remainder in mining. You probably don't want to have to recycle on a separate toon.
75/45 are shown skills, not real. Your mileage may vary based on your stat selection.
Re: Crafters
Posted: Wed Apr 10, 2013 12:47 pm
by Jill Stihl
IMHO musicianship is a waste of time unless you really want a lute with your name on it. Newbie instruments never break so you will sell a total of 0 instruments here.
And as above, mining/smithing on the same toon returns more ingots from smelting gear than a smith with no mining will get.
Re: Crafters
Posted: Wed Apr 10, 2013 2:54 pm
by Francois424
The only problem with the pure crafter, is that you wont get to "Sign" your equipment... ie: wont say "made by Whomever". In order for an item to be signed, didn't you have to have a very very very high reputation (Fame) ?
I hope I'm wrong, but I get the feeling I am right.
If so, how does one advertise GM-Made; simply exceptionnal do for sales ?
Thanks
-- François
Re: Crafters
Posted: Wed Apr 10, 2013 3:02 pm
by Emforcer92
No, you can always sign your Weapons, Bows and so on once you reach GM.
Only your Paperdoll won't show the Grandmaster Title with low Fame.
Francois424 wrote:The only problem with the pure crafter, is that you wont get to "Sign" your equipment... ie: wont say "made by Whomever". In order for an item to be signed, didn't you have to have a very very very high reputation (Fame) ?
I hope I'm wrong, but I get the feeling I am right.
If so, how does one advertise GM-Made; simply exceptionnal do for sales ?
Thanks
-- François
Re: Crafters
Posted: Wed Apr 10, 2013 4:14 pm
by Service Unknown
Jill Stihl wrote:IMHO musicianship is a waste of time unless you really want a lute with your name on it. Newbie instruments never break so you will sell a total of 0 instruments here.
And as above, mining/smithing on the same toon returns more ingots from smelting gear than a smith with no mining will get.
I didn't know that newbie items do not break. Does that count if I gave my item to another char too?
Not much plans to make instruments, but just wanted to be able to say I can make everything I guess.
fooka03 wrote:Your first build could use a tweak to be more effective. 75 magery, 45 music, remainder in mining. You probably don't want to have to recycle on a separate toon.
75/45 are shown skills, not real. Your mileage may vary based on your stat selection.
Would it matter to recycle if my gathering char is on another acct than my crafter? I tried to put them on different accts so I could potentially have 2 logged in at the same time to do something.
Re: Crafters
Posted: Wed Apr 10, 2013 4:15 pm
by Nystal
fooka03 wrote:Your first build could use a tweak to be more effective. 75 magery, 45 music, remainder in mining. You probably don't want to have to recycle on a separate toon.
75/45 are shown skills, not real. Your mileage may vary based on your stat selection.
I disagree with this to a small degree.
I have GM Carpentry and 95 magery and I still fail Pentagrams 1 out of every 5 tries, and thats a lot of resources to burn on failures.
Re: Crafters
Posted: Wed Apr 10, 2013 4:30 pm
by Pirul
Actually, as far as I know, the creation of pentagrams depends only on your carpentry skill, but keep in mind your prerequisite is having GM Carp to make it, thus it is an item on which you can expect failures. In other words, having a higher magery will not "improve" your chances of successfully crafting a pentagram or abbatoir.
I also think that with efficient use of organizer/restock agents, you should have no problem having crafters and gatherers in different accounts.
Re: Crafters
Posted: Wed Apr 10, 2013 5:14 pm
by Jill Stihl
Service Unknown wrote:I didn't know that newbie items do not break.
Newbie musical instruments don't break, but some other newbie items will break with use.
Service Unknown wrote:Does that count if I gave my item to another char too?
A newbied item's properties remain the same if you pass the item to another character.
Re: Crafters
Posted: Thu Apr 11, 2013 9:27 am
by Whitley
Timely topic as I'm also looking to start crafters soon...
A question: Is there any advantage to having bowyer on the same toon as carpentry (or any other skills)?
I ask because while I like the above templates, I would prefer to keep arms lore on my blacksmith. That means moving bower to the alchemy/inscriptor. Thanks in advance!
Re: Crafters
Posted: Thu Apr 11, 2013 9:42 am
by Pirul
You should be fine putting your bower on your alchy. There is nothing really that complements it.
Re: Crafters
Posted: Thu Apr 11, 2013 1:38 pm
by Service Unknown
Pirul wrote:You should be fine putting your bower on your alchy. There is nothing really that complements it.
If that's true, then I might move the arms lore to my Blacksmith as well. Since he's the one doing the repairs and all anyways.