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Thief skills
Posted: Thu May 02, 2013 7:18 pm
by Service Unknown
So I have a thief char that I have been working with off and on.
Snooping - GM
Hiding - GM
Stealth - GM
Detecting hidden - GM
Stealing -work in progress
Magery - work in progress
For the last skill I am stuck between choosing wrestling or resisting spells.
The char will be used for IDOC's and around town wondering.
What should I run with for the last one?
Re: Thief skills
Posted: Thu May 02, 2013 7:20 pm
by Wydstrin
tracking...
Re: Thief skills
Posted: Thu May 02, 2013 7:35 pm
by RaveGreen
I don't have any experience with Thieves, so grain-of-salt and all that... but I don't see the point in Detect.
I would drop it and get tracking and probably wrestling (if you are going to just try to escape being killed). Wrestling is obviously much cheaper than resist so you could always give the thief a test run with that skill set and re-evaluate?
Re: Thief skills
Posted: Thu May 02, 2013 7:48 pm
by Nadia
My 2gp:
Tracking is a far more useful skill than detect for thieves. The only two advantages that detect offers are detecting trapped boxes in homes (can be undone with telekinesis) and revealing folks while remaining hidden yourself. Both are only of marginal value.
Also, I'd personally do meditation over either wrestling or resist. For solo house loots, idocs, etc. where you're gating valuables away in a timely fashion, you'll find yourself out of mana rather quickly without meditation, and wasting valuable time in recovering slowly.
With good use of hiding and sneaking, you'll hardly ever need wrestling or resist to recall away successfully. You'll never be able to compete with combat builds so why bother wasting a skill slot trying to compensate when you can just be a better thief?
Re: Thief skills
Posted: Thu May 02, 2013 8:01 pm
by RaveGreen
re: Wrestling/Resist vs Meditation: Good point Nadia, I agree!
I'm convinced - template if I were to be a thief: Hiding, Stealth, Snoop, Stealing, Magery, Meditation, Tracking.
Atraxi wouldn't allow it though...
Re: Thief skills
Posted: Thu May 02, 2013 8:51 pm
by Service Unknown
Good tips. I think I'll go re-adjust some skills then just full steam ahead this bad boy!
thanks.
Re: Thief skills
Posted: Thu May 02, 2013 10:14 pm
by Downs
The need for wrestling or resist is nonexistent with the use of invisibility items.
Tracking is the most useful skill a stealther can have
Meditation is a must
Re: Thief skills
Posted: Fri May 03, 2013 12:34 am
by archaicsubrosa77
Try
Wrestling
Magery
Meditation
Healing
Snooping
Stealing
Resist
I would turn that guy into a lockpicker you are making now, stealth thieves are too much of a headache for me unless they are townies
Re: Thief skills
Posted: Fri May 03, 2013 12:45 am
by Service Unknown
I
archaicsubrosa77 wrote:Try
Wrestling
Magery
Meditation
Healing
Snooping
Stealing
Resist
I would turn that guy into a lockpicker you are making now, stealth thieves are too much of a headache for me unless they are townies
I have a similar char that I started in the begining just with fencing and parrying instead of snooping and stealing.
Didn't know what to do with it as I was just getting the hang of UO again.
Might be worth a whirl.
Re: Thief skills
Posted: Fri May 03, 2013 12:59 am
by archaicsubrosa77
No tactics?
Re: Thief skills
Posted: Fri May 03, 2013 9:18 am
by Elk Eater
I have had great success with Magery/Healing/Anatomy/Hiding/Snooping/Wrestling/Stealing
Others might knock wrestling (or resist) but if you want to hang around for more than one theft from someone in a combat situation they are both helpful.
I went with wrestling because to get the things I want during combat I have to step into melee range. I'd rather get hit 50 percent of the time when moving in for the steal.
Typically I steal from someone, they attack and give chase. I run for 10 seconds until my stealing is available again, stop and let them close in to melee, steal, then run. The healing/anatomy gets me back to 100 percent health during the chase periods. I repeat this until the victim no longer has things that I want or they decide to walk back to town because they are out of root, whichever comes first.
Re: Thief skills
Posted: Fri May 03, 2013 11:15 am
by Service Unknown
archaicsubrosa77 wrote:No tactics?
No, it was mainly due to me not knowing what the hell to do with skills. I hadn't played UO in over 10 years and just started working on things I thought should be there.
Then I got a bit smarter and started reading up and asking questions.
With all the input I might just have to make a thief for each account with the different variations noted here and just see what I like/works best.
Re: Thief skills
Posted: Fri May 03, 2013 11:30 am
by RoadKill
My best UOSA thieves have been the following:
Macer Thief, excellent for duel theft.
100 Macing
100 Tactics
90 Anatomy
90 Healing
100 Hiding
100 Stealing
100 Snooping
20 Magery (quicker/increased chance of recall via scroll without fizzle)
Mage Thief / "Pure thief" - excellent everywhere.
100 Magery
100 Hiding
100 Wrestling
100 Stealing
100 Snooping
100 Stealthing
75 Meditation
25 Tracking
I've been extremely successful with both of them, mounted, unmounted, in town, out of town.