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Salvaging a less than usefull Build

Posted: Mon Feb 23, 2009 11:36 pm
by Featheon
Due to recent patches to the shard, and my plans to build the standard hybrid for PvP, I no longer have a use for my old dexxer. I ask for suggestions on possibly transposing this character in a way that might prove either time or cost effective.

Here are the dexxers current skills:

GM Tactics
GM Anatomy
GM Hiding
GM Mace Fighting
GM Archery
80 Healing
60 Resist Spells

Re: Salvaging a less than usefull Build

Posted: Tue Feb 24, 2009 12:32 am
by hai t2a
magery in place of archery
wrestling OR meditation in place of hiding, depending on if you want to wear armor.

wrestling is more solid IMO, just stock well.

Re: Salvaging a less than usefull Build

Posted: Tue Feb 24, 2009 12:41 am
by Teknix
take wrestling if you will have low int.

if you want med, make sure you have enough int to really take advantage of different med rates

Re: Salvaging a less than usefull Build

Posted: Tue Feb 24, 2009 11:50 am
by RoadKill
Featheon wrote: GM Tactics
GM Anatomy
GM Hiding
GM Mace Fighting
GM Archery
80 Healing
60 Resist Spells
Drop archery for meditation. Drop hiding for Magery. GM your healing & resist while GMing magery.

Medwarrior Macer = very good. Go with 100 strength, 85-90 dex, 35-40 intelligence + carry a magical wizard cap

Re: Salvaging a less than usefull Build

Posted: Wed Feb 25, 2009 9:48 pm
by Greven
I agree with Roadkill...it is however not the most cost effective route to go if that's a deciding factor...GM magery/resist takes some money unfortunately. It is your best choice for straight up PvP though.

Re: Salvaging a less than usefull Build

Posted: Thu Feb 26, 2009 3:05 pm
by RoadKill
Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)

Re: Salvaging a less than usefull Build

Posted: Thu Feb 26, 2009 3:44 pm
by Shea
RoadKill wrote:Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)
From what point would it cost 25-30k? Im at 95 right now.

Re: Salvaging a less than usefull Build

Posted: Thu Feb 26, 2009 4:19 pm
by RoadKill
Shea wrote:
RoadKill wrote:Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)
From what point would it cost 25-30k? Im at 95 right now.
From 0 to 100 skill.

Re: Salvaging a less than usefull Build

Posted: Thu Feb 26, 2009 5:03 pm
by Celery
imo.. if u already have a med warrior then why change this dexers temp...

townies are always fun to get on, and in packs they are sick - if u cant afford to gm his magery from 0 then just keep the townie template...

ie:

macing
archery
tactics
anatomy
healing
resist
detect hidden

or you can drop one of your melee skills and keep hiding, but imo a townie isnt a townie until they have detect hidden for the scrubs that are scared.

i think the perfect townie is
fencing OR archery
tactics
anatomy
healing
resist
detect hidden
hiding

Re: Salvaging a less than usefull Build

Posted: Thu Feb 26, 2009 10:47 pm
by Featheon
I was using archery in conjunction with macing to get 2 instahits--although I could be using this term incorrectly.