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Some minor inaccuracies.

Posted: Sat Feb 28, 2009 10:16 pm
by Barkoviak
These are some minor tweaks for accuracy purposes.

In T2A - (area around the entrance/exit to Vesper cemetary, there was a medium spawn here which consisted of Ettins/Reapers/Gargoryle/Gazers/Troll/harpies and lizard men (equivelent creatures)) I know this because this was a hunting ground for me.

Also, in T2A the toads didn't spawn throughout the lands and were pretty much contained in the swamp portion nearer towards the entrances of Brit sewer and East of Papua. They were native to swamp landscape and not apread about all over.

There was not as many beggars about town. Not nearly as much as now and they used to solicit for money. "Oh please can you spare coin?" they were annoying at times. I'm sure this is known just a suggestion. You could regain karma by giving to them, and any NPC


Mongbats(weaker) are giving too much gold loot. I can get sometimes 50 gold loot off them. I'm guessing it was closer to 4-15 gold.

Nightmares untamed aren't attacking me, Giant Toads aren't attacking?

Any possibility of adding guildstones and forges to boats? I never knew why it was removed.

For a short time there was the ability to transfer fame "I honor thee" and target another player.

I would also like to say that hiding and anatomy and tracking are raising at a slower rate than usual. (this may be to slow down the progress of macroers, but from my stand-point ( a non-macroer ) it just encourages me to macro unnattended) I will just suffer thru this.

I will add to this post as I continue to play and experience more of the land.

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 12:11 pm
by Kefka
Nightmares untamed aren't attacking me, Giant Toads aren't attacking?

Any possibility of adding guildstones and forges to boats? I never knew why it was removed.

For a short time there was the ability to transfer fame "I honor thee" and target another player
Nightmares do currently attack. I'm not sure if toads are supposed to be aggressive or not.

I do recall guildstones and forges on boats, but I don't know if this is a tainted memory from sphere or runUO.

"I honor thee" works here. Try it.

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 12:20 pm
by Barkoviak
Yes, Im just noticing a lot of good things still working. For instance using a dagger on wood instead of a dang fletching kit is nice. Forges used to be able to be on boats and guildstones.

The area in T2A used to have Efreets around the Fire Dungeon entrance - that leads to Serpents Hold. I ran through and saw none. Maybe I was just unlucky.

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 3:05 pm
by son
I thought I honor thee was for karma?

also is the transfer 1:1 or is there loss?

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 3:23 pm
by Deadiam
son wrote:also is the transfer 1:1 or is there loss?
I think i read somewhere that you lose 50 and the other person gains 10.

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 4:06 pm
by ClowN
i do remember being able to place a forge on a boat. never saw anyone with a guildstone on a boat though. i would like to see forges on boats again, that was cool. cant remember when it was removed but i know it existed atleast partially through t2a.

Re: Some minor inaccuracies.

Posted: Sun Mar 01, 2009 4:36 pm
by RoadKill
When House Add-ons first came out, for some reason you could place them on boats.

Guildstones use to be able to go anywhere. As long as you double-clicked the deed while on steps/in your house, you could then walk anywhere, name the guild, and the stone would appear at your feet. This is how people got them on boats, in towns, and all over Britannia.

Re: Some minor inaccuracies.

Posted: Mon Mar 02, 2009 8:11 am
by Ezp
I have no control over the world spawns its on a region spawner. Until Derrick can put the new spawning system in it won't be fixed :)

The area in T2A used to have Efreets around the Fire Dungeon entrance - that leads to Serpents Hold. I ran through and saw none. Maybe I was just unlucky.
If you can show some proof of this it would be nice :)
Efreets currently spawn where they always did during t2a in the LvL 2 Efreet Room in fire dungeon.

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 4:05 am
by Barkoviak
Ezp wrote:I have no control over the world spawns its on a region spawner. Until Derrick can put the new spawning system in it won't be fixed :)

The area in T2A used to have Efreets around the Fire Dungeon entrance - that leads to Serpents Hold. I ran through and saw none. Maybe I was just unlucky.
If you can show some proof of this it would be nice :)
Efreets currently spawn where they always did during t2a in the LvL 2 Efreet Room in fire dungeon.
The proof is my memory as it took me two weeks to reach Glorious Lord there a long time ago and I did it by hunting Efreets as this was a very low PK chance encouter area. I must have killed 50-100 there. Efreets spawned around the area outside the serpent holds/T2A area in the desert along with Hellcats, Hellhounds, lava lizards, etc. And by spawn I mean it was spread out and I could find maybe 5 an hour running circuits along the area which was roughly the size of the town Cove.

I can take screen shots of the areas and maybe someone else can confirm this. This was MY hunting grounds and my brother also tamed HellCats here. My game time was late'97-mid'99. Loot was about 450-700 gold, possible magic weapon, sulph ash? and magic scroll, gems. Its hard to remember exactly and I didn't even know they spawned in Fire Dungeon.

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 4:33 am
by rondelin
tis true the efreets did spawn there my friends and i also hunted there in '99 for the exact reasons good loot and little or no pk activity...they also should spawn in delucia passage along with the phoenix and hell spawn, i believe they currently spawn in delucia passage however, but as i am untrained i didnt venture further to find the phoenix

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 1:52 pm
by kill drizitz
guildstones were definetaly on boats during this era, but i think we discussed this a while back. i remember in euro the boats lined up around the brit moat had thier planks open and thier guildstones on the plank so people couldnt click it to gain access to the boat. derrick gave a reason im sure as to why he didnt want this implimented. maybe because people wouldnt use houses.

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 2:22 pm
by Derrick
Guildstones were placeable on houses of boats when first introduced.
http://wiki.uosecondage.com/index.php?t ... 02/12/1998
Ultima Online Patch Notes for 02/12/1998 wrote: Deeds are sold at provisioners. Use the deed to place the stone.
You must be in a house or a boat.
That was later removed.
http://wiki.uosecondage.com/index.php?t ... 10/28/1998
Ultima Online: The Second Age Patch Notes for 10/28/1998 wrote: Guildstones will no longer be able to be placed on ships. We were obliged to make this change because of the network problems involved in having guildstones move.
Since T2A opened in some unspecified time in October we've abided most (if not all) Oct. 1998 Patches.
Certainly there were guildstones on boats during T2A, as there were tents, even though tents were not placeable at all during the era.

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 4:03 pm
by rocksinhead
hmm this makes me question are there any things we can have in our era that were removed from theirs due to technical reasons. if runuo can handle guildstones moving better than the old osi servers does that mean we can have them here? they were accurate but removed for reasons other than balance, gameplay or exploits

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 4:40 pm
by Derrick
That is a good question. Likely the deciding factor on something like this would be whether someone who hasn't played since era would come here and say "what the hell is this". The idea that sticks in my head more than anything is that no mechanic should surprise this player, but, feel free to discuss.

Re: Some minor inaccuracies.

Posted: Wed Mar 04, 2009 5:58 pm
by Faust
I wouldn't agree with adding this feature personally. The majority of the features that we use here are mid to late '99. This was only active for less than a month and it conflicts with other features in an accuracy stand point. I typically don't consider anything before insta hit to be with in the t2a era and instead more on the lines of the pre-t2a era instead. I enjoyed the pre-t2a era very well, but features like this should stay in that particular era.