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PvP suggestions

Posted: Thu Mar 20, 2008 10:50 pm
by bOmb
At the moment mages have the shaft terribly on this shard. I was extremely disapointed to find out that a mage is not powerful after I spent +30k gold on GMing resist and magery. I played OSI in 1998 and enjoy most of this shard, but the pvp is crazy (OSI had huge MAGE fights with an occasional dexer in the mix). I am not saying dexers are bad for pvp but if armor is the only way to lower wep dmg from a dexer then making leather medable (slows down gain rate WAY to much) is a must. If not that then bring back TRUE precast as it was on OSI. I KNOW that you could drop spells through a wep. Either way mages are nerfed on this shard and either wrestling, or weponskills need to be tweaked. There is a reason why magery/resist cost so much and take so long.

Which is why I feel like I wasted my time and gold on making a mage. :evil:

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:12 pm
by platy
well i know it seems cliche the only two mages on the shard are saying this, but like bomb said, we put in the time to make a mage (platypus-C is my only char) only to find out they have no real use in pvp here..simple leather lowers mana regen like its F'ing platemail! I know power+vanq weps ruled back then, but if your not looking to make some changes to the dexers, then give us mages "precast" back! The rules this shard has implemented regarding precast make it simply another Divinity clone with the exception of an "Updated Interface".. I vote yes to the suggestion to bring true precast back.. Which is: Hold targets whilel wep equiped, target spells while equipped without fizzle, target spells while equipped without auto-disarm.
Mages really don't stand a chance to a dexer in a long fight, so give us back TRUE precast (THE WAY IT WAS!!) so we can use our thirty second window at the beginning of the fight (before we lose mana and therefore lose the fight) to get off some decent damage

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:19 pm
by alatar
i play a regular mage [heal mage] and have no trouble killing a dexxer.. it's the hybrids that are extremely dangerous..

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:26 pm
by Dupre[THG]
exactly yall are not pure mages yall are hybrids and it goes like this
Hybrids own mages, dexxers own hybrids, mages own dexxers....
and thats how it works

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:27 pm
by bOmb
alatar wrote:i play a regular mage [heal mage] and have no trouble killing a dexxer.. it's the hybrids that are extremely dangerous..
Thats a great template you have there. It seems like the only reasonable mage template for this shard atm.

:cry:

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:30 pm
by bOmb
Dupre[THG] wrote:exactly yall are not pure mages yall are hybrids and it goes like this
Hybrids own mages, dexxers own hybrids, mages own dexxers....
and thats how it works
That makes no sence.... :?:

So a hybrid is a tank mage? Whats a Pure mage then?

And skill determines who wins a fight not a table.

Did you play OSI in the Second Age?

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:35 pm
by Dupre[THG]
That makes no sence..

So a hybrid is a tank mage?
yes
Whats a Pure mage then?
pure mage is mage with wrestle,healing and such

And skill determines who wins a fight not a table.
but my table theory was proven on many shards.

Did you play OSI in the Second Age?
yes started in like feb 99

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:39 pm
by ecetres
Its kind of refreshing to have the dexxers mean something here. On divinity, dexers had no chance in pvp, and they where horrible at Pvm. You had to be a mage to have any chance. I wouldnt mind seeing some changes, like precast, but I deffinitely do not want to see it become lopsided the other way. I think its pretty hard to find a good balance between the two, but thats where your skill at pvp and how you have your template, wether it be tank mage, mage or dexxer comes into play.

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:42 pm
by Dupre[THG]
i agree, and i know for a fact that pure mages can kill a dexxer on this shard i seen it

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:45 pm
by platy
I beleive a "Hybrid" (in the UO PVP context) is a character with Mage/Med/Resist/Anat/Heal or Eval/Fighting skill/Tactics - Thats a Hybrid (A template that usually doesn't have all 5 mage skills)

A Pure mage doesn't really exist on T2A, only on AOS (A pure mage only uses 5 mage skills--all at 120 and only in AOS) 5 mage skills = Wrestle/Mage/Eval/Resist/Med

A Heal mage is obviously what Alatar uses. While I agree its a good template, this shard boasts "The way it was," and as a true vet (I played with bOmb since 98) I can tell you right now there was not one Heal Mage in The Second Age (t2a at least Catskills or GreatLakes).. They became popular during factions and the advancement of stunning. Nonetheless we are trying to get precast back, and a heal mage obviously doesnt use the insta-hit so it doesn't affect him.

This "hybrid that platy (me) and Bomb use, this is not "the" hybrid template, it is "the" Tank Mage template. Tank mages have 5 mage skills + Fighting skill and Tactics. The Tank mage was the only mage template in the t2a era! I feel like none of the people who play here even know the "way it was." Tank mages were popular because of precast and instahit.

I remember pvp in Deceit took no more than 1 minute a duel.. Load xplosion,(after 2 seconds) target, cast flamestrike (fastcast), Load hally + get instahit, target FS done

AGAIN! we're not trying to NERF dexers OR heal mages, just make tank mages what they should be in a t2a shard.. I mean heal mages as the best template on a shard w/ precast +instahit should set off SOME alarms derrick no?

No offense Dupre but if you started in 99 how do you not know this?

Re: PvP suggestions

Posted: Thu Mar 20, 2008 11:49 pm
by Dupre[THG]
well i did play during that era and owned a healermage myself on atlantic
so ya thats a pure mage

Re: PvP suggestions

Posted: Fri Mar 21, 2008 12:01 am
by bOmb
ecetres wrote:Its kind of refreshing to have the dexxers mean something here. On divinity, dexers had no chance in pvp, and they where horrible at Pvm. You had to be a mage to have any chance. I wouldnt mind seeing some changes, like precast, but I deffinitely do not want to see it become lopsided the other way. I think its pretty hard to find a good balance between the two, but thats where your skill at pvp and how you have your template, wether it be tank mage, mage or dexxer comes into play.
I see your point. I really dont think it is that bad, but in tournaments where dexers are able to carry vanqs/powers AND/OR use pots to stay cured basically tells mages to stay away. Field fighting is very different I have already killed AlphaMale and Durial at the same time so I dont think we need MORE dmg or anything, just precast and a fair chance in tournaments/events. I still think that the gain rate on mediation with leather on needs to be looked at.

Dupre you have it way wrong man, hybrid has always been anat,heal, and no wrestling or eval. I dont know where you got your temps from, and I think UO:R patched in 1999 so your timing is probably off aswell.

Re: PvP suggestions

Posted: Fri Mar 21, 2008 12:08 am
by alatar
we are on the same page i am just using different terms, to me a mage with a weapon is a hybrid

Re: PvP suggestions

Posted: Fri Mar 21, 2008 12:14 am
by platy
I understand the mage overpower fear, but this shard is obviously diverse since we have successful heal mages. On the Divinity clone comment earlier: Applying the True Precast that we're asking for would be such a big deal in t2a freeshards.. ALL the t2a clone freeshards out there have systems too similar to ours.. all of which are not even remotely accurate to true t2a ruleset. We could be the only ones to have an experience like playing UO:The Second Age right out of the box!
Dupre we're not here to argue, if you don't like the idea of having a precast/instahit system the way it was when you got the game (Although ima go with bomb that 99 was UO:R patch era) then just say you don't like it. Before you say no though remember its not hurting your heal mages, pure mages, or dexers in the least--just helping out the original template used during the t2a era.
Also, I think field pvp is alright here, like bomb said theres always a certain advantage to having a mage in a field..But he's right about tournaments, mages should steer clear.. Maybe have a mage 1v1 tourney or something and a dexer tourney i dunno

Re: PvP suggestions

Posted: Fri Mar 21, 2008 12:19 am
by Dupre[THG]
wasnt here to argue and yes i played T2A because i bought the box with the velvet purple covering and UO with mondain in the O, but what i am saying is i did have a healer mage on atlantic that couldnt stun, and i never said no instahit or precasting, i dont care about that. but yes the table i said is pretty accurate, as a dexxer you parry a tank mages attacks and are able to heal, not to mention i would always carry cure potions on a dexxer.