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SKILL LOCKS
Posted: Fri Mar 06, 2009 5:24 pm
by RAAAAAAAAAAAAAAAR
Everyone knows skill locks/ups/downs are not era accurate so shouldnt we be rid of them? if anything else it will give it a more old timey feel
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 5:26 pm
by Daolin
RAAAAAAAAAAAAAAAR wrote:Everyone knows skill locks/ups/downs are not era accurate so shouldnt we be rid of them? if anything else it will give it a more old timey feel
proof that they aren't?
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 5:27 pm
by Hemperor
well..everyone does know it, don't feel like grabbing evidence because it is well known amongst the staff as well...
I remember hearing a staff member recently say that they are built into the client either way, so it would be slightly confusing for new players.
EDIT: I think I'll have to retract my statement on this one, I believe it is stat locks that are out of era, skill locks were introduced at some point in T2A.
Sorry for the confusion!
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 6:22 pm
by Stranger
Skill and stat came in about the same time. I know there was no skill or stat lock at the start of t2a, but I believe it was introduced before REN. Anyways, who the hell wants to play without it? It was stupid back then and it'd be stupid now.
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 6:46 pm
by RAAAAAAAAAAAAAAAR
Stranger wrote:Skill and stat came in about the same time. I know there was no skill or stat lock at the start of t2a, but I believe it was introduced before REN. Anyways, who the hell wants to play without it? It was stupid back then and it'd be stupid now.
your right i suck thread closed
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 6:50 pm
by Derrick
Skill locks existed for most of the era, however Stat locks are indeed out of era.
We've discussed doing away with them, but I belive those little arrows are going to stay there either way which as said above is kind of confusing.
For a similar reasons we haven't corrected some of the spell reagent requirements which were changed after era, because they would still appear in the spell book as they do now.
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 8:24 pm
by Finesse
yep i second that skilllocks came in to my delight after being 7xgm 100000 times and 7x 99.9 100000 times mid t2a and is one of the best changes ever made.
Re: SKILL LOCKS
Posted: Fri Mar 06, 2009 8:57 pm
by RoadKill
The skill lock system is basically a stat lock system.
If all skills are locked, stats won't gain. Stat locks just made it a little easier to control your stats
Re: SKILL LOCKS
Posted: Sat Mar 07, 2009 12:39 am
by Barkoviak
skill locks were added about a year before trammel. maybe less, I remember when they added it and i was pissed about it and they totally didnt announce it and my brother and I deleted a tamer we had because the skills werent going to be perfect about a week before this.
I just never liked it.
Re: SKILL LOCKS
Posted: Sun Mar 08, 2009 11:27 am
by Hernando_Kortez
Stat Locks were not added till publish 16 and power scrolls came in. They were needed because of the stat cap being raised to 125 from 100.
Re: SKILL LOCKS
Posted: Sun Mar 08, 2009 12:03 pm
by PillPuller
Whew I remember having to shuffle around with snooping and spirit speak etc to get them to where I wanted them which was a huge pain in the tail. It was kinda luck of the draw to get them right.