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Couple Things

Posted: Sat Mar 07, 2009 7:48 pm
by Hemperor
These are all from the 97 notes, if you just search the quoted part it will bring you to the exact patch note:
The paralyze spell has had its duration decreased, and its effect also diminishes based on magic resistance.
The paralyze spell will take magic resistance into account.
Currently, paralyze works 100% regardless of resist.
Spellcasting creatures and monsters will be smart enough to stop throwing offensive spells at someone with magic reflection on.
98:
Nov 23 1998 wrote:Guild titles and abbreviations will no longer display when incognito.
1/20/98 wrote:The magical aura around teleporters now disrupts field spells in such a way that prevents them from being cast. Curiously, this also affects dungeon entrances. ;)

http://tamingarchive.com/updates/mini05.php ::
Pets will no longer loot corpses. This mainly effects the white wyrm, which will no longer loot (at least in its tamed state. however, it may still loot while wild). Mongbats and imps will no longer loot as well (I'm pretty sure they used to loot).
Pets should be looting corpses, WW at least. Worth further research.
Pets that have the ability to polymorph will no longer turn red. Some tamers had encountered dragons that polymorphed into humans. Once tamed, the dragon would return to its natural state, except that it would be red. This publish will now return them to a grey/blue state, depending on how its criminal flagging is when the spell wears off.
Another verification of monsters polymorphing.

I have a few more things that I am currently looking into although nothing post worthy yet, gota run for now.

Re: Couple Things

Posted: Sat Mar 07, 2009 8:08 pm
by RoadKill
I know on Test Center that WWs are looting (me and Loops were screwing around and it looted me)

Good variety of notes in this post

Re: Couple Things

Posted: Sat Mar 07, 2009 8:29 pm
by Hemperor
RoadKill wrote:I know on Test Center that WWs are looting (me and Loops were screwing around and it looted me)

Good variety of notes in this post
This was a tamed WW?

Re: Couple Things

Posted: Sat Mar 07, 2009 9:39 pm
by Faust
Paralyzed worked differently during the early pre-t2a era. The spell at first didn't break upon damage. It was a set duration that kept you paralyzed no matter what. This was first changed to only last roughly around 10 seconds and later on breaking upon any damage that occurred. The spell also was resistable during the t2a era, but it was VERY rare when it happened. It would produce this weird sparkly effect similar to the greater heal spell when it happened.

Re: Couple Things

Posted: Sat Mar 07, 2009 10:28 pm
by Derrick
Thanks for these notes.

Currently a resisted paralyze decreases the duration. I've never know if it to be resistible entirely.

Tame White Wyrms do rummage.

I have read the not on field spells and teleporters myself. I'm not entirely clear on the "scope" of the interruption.

Re: Couple Things

Posted: Sat Mar 07, 2009 10:36 pm
by platy
97 is pret2a isn't it?
I somewhat remember what Faust is talking about though.. resisting para from monsters happened more than it did from players though.

Re: Couple Things

Posted: Sat Mar 07, 2009 11:06 pm
by RoadKill
Derrick wrote: I have read the not on field spells and teleporters myself. I'm not entirely clear on the "scope" of the interruption.
The first tile in front of dungeon entrances couldn't have field spells cast on them. I remember when we use to firefield the entrance to Covetous in hopes to lag someone upon entrance (as well as do damage cause back then it did matter). I also remember the patch OSI added to fix this. I could only assume this is what that patch note was speaking of