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A few points on era accuracy

Posted: Mon Mar 16, 2009 5:07 am
by Lil Meiyang
This shard is very era accurate -and free! Great work. THNKS!!!

A few possible discrepencies I've noticed on era accurracy:

1. NPCs have titles, I don' remember this. Also, there seem to be less of them.
2. Many spawns seem different than 99.
3. Barrels and chests don't spawn items for town thieving (ie dried herbs in moonglow)
4. Fencing timing seems a little off. I used to always strike whatever I was chasing, but here I often need to make several attempts, even with a kryss.
5. I can shoot my bow while moving and still hit the target. Is this right?
6. Shouldn't there be a tanner in the tailor shop in Delucia?
7. 5 houses to an account is nice, but it's *not* era accurate. One IP address with three accounts could own 15 castles. This might create a shortage in the future as this shard gains popularity.

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 6:55 am
by tekai
I know there were sheep, and many Stags outside moonglow to the south, west, and north for atleast 200 tiles in every direction. now the only supply of sheep i know of is in del.

I really have been enjoying the server though, im sure as time goes on it will get closer to the standard were trying to meet. =)

Tekai

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 8:10 am
by platy
1. Yes they did.. the "artists" were the ones you kill for colored sandies (as an example)
2. Not sure which ones you mean.. but for the most part its correct
3. Yes they do, it's not 100% of the time, keep trying
4. I dont/never had a fencer sorry
5. Try again, you'll find you can only shoot while standing still
6. I have no clue
7. Don't worry about that.. theres PLENTY of space if you want to place castles.. 14 day IDOCs will keep only the active players houses up

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 8:42 am
by Derrick
Tanner added to Del tailor. Somone else had mentioned this too and it fell off the table, sorry about the wait on that.

The one house per account rule came after the Nov 1999 housing changes.

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 9:04 am
by Faust
One thing that you must understand about weapon timers is that the timer only elapses when you're not moving. This was changed in the UOR publish to constantly be ticking downwards.

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 9:47 am
by tekai
can i have my moonglow sheep? ill donate =p

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 2:55 pm
by Lil Meiyang
platy wrote:1. Yes they did.. the "artists" were the ones you kill for colored sandies (as an example)
2. Not sure which ones you mean.. but for the most part its correct
3. Yes they do, it's not 100% of the time, keep trying
4. I dont/never had a fencer sorry
5. Try again, you'll find you can only shoot while standing still
6. I have no clue
7. Don't worry about that.. theres PLENTY of space if you want to place castles.. 14 day IDOCs will keep only the active players houses up

Nah, the barrels and crates are always empty, not the same.

With the archery, if I'm moving continuosly between shots I miss automatically. But if I move and fire with a few seconds I still hit. Maybe that's the same? It conflicts with my memory of always needing to be still when firing, but 10 years ago is fuzzy....

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 3:04 pm
by Faust
You have to be still for 1 second for archery to shoot for a possible hit or miss. After it has successfully passed the movement restriction on shooting there is a 1 second damage delay after that. You're probably mistaking the damage delay for the movement delay possibly.

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 4:55 pm
by Lil Meiyang
Faust wrote:You have to be still for 1 second for archery to shoot for a possible hit or miss. After it has successfully passed the movement restriction on shooting there is a 1 second damage delay after that. You're probably mistaking the damage delay for the movement delay possibly.

Possibly. It just seemed off to me to be running and shooting and still hitting my target.

Like I stop and wait, but then am forced to move to avoid melee. Then shot goes off while I'm running and to my surprise it hits.

Maybe this is the same, I could be confused. 10 years ago..... whewwww. I can barely remember yesterday. LOL

Re: A few points on era accuracy

Posted: Mon Mar 16, 2009 5:05 pm
by Lil Meiyang
tekai wrote:can i have my moonglow sheep? ill donate =p
I'm also highly in favor of more spawn in moonglow... if it's era-accurate. I think era-accurate is a great standard to stick to. I haven't played UO for a long while, tried with trammel and found it lacking very quickly.
Also looked at their new 3-D makeover. What a load of crap. What makes UO is the analog clockwork rhythm of the world... that earthy feel it has to it. Really, 10 years on, and I'd still prefer to idle my time on this T2A shard than anything else out there.