Question about a few in game mechanics
Posted: Tue Feb 18, 2014 1:28 pm
This is an honest question about how some of these in game mechanics took place. I know and realize there are a great group of guys getting together a lot of the info to get this shard accurate, but a few things just dont make sense. Please dont take this as a complaint.
1. Regs. How is it that regs are almost impossible to buy on this shard? Now I know people have timers down and buy out the regs ASAP to upcharge them 1-2gp per BUT on live OSI during era- I can not see how a shard with 1000+ on at a single time playing/macroing/fighting etc had enough regs. Honestly, I have never read anything or even remember myself not being able to buy almost all regs at a vendor at any given time. Why is this shards experience so different from OSI during era?
2. Stables. Pretty much the same as above. On OSI shards, I never saw or had trouble using the stables. Again, with 1000+ players playing. Granted I know we have unlimited followers, so one person can horde pets, but with MAYBE 150 unique IP's, we still have such a tough time keeping slots open. Again, why is this shards experience so different from OSI during era?
3. Houses. This is really just a quick update to the improperlly placed houses. I have brought it up quite a bit since 2008 or 2009, and never really got any real response from staff. It (to me) is the last BIG change that would seriously make this shard feel more era accurate. There should be houses lining the road to Moonglow (north side, not just south), more GY houses, interesting locational housing etc etc. Just wanted some people to see this and maybe help research to get it done if possible.
First two are just questions, as to why this is so different here compared to OSI. I know we are not "recreating the experience" but just the mechanics. I just cant help but feel maybe we have it wrong, when 1000+ did not have this much trouble getting regs/stable spots. Houses I would just like to see if it will ever come to the shard, hell its been 5+ years, and this is one of the biggest easiest to realize era accurate mechanics not yet in place. Everyone remembers improperlly placed houses who played UO in 99
1. Regs. How is it that regs are almost impossible to buy on this shard? Now I know people have timers down and buy out the regs ASAP to upcharge them 1-2gp per BUT on live OSI during era- I can not see how a shard with 1000+ on at a single time playing/macroing/fighting etc had enough regs. Honestly, I have never read anything or even remember myself not being able to buy almost all regs at a vendor at any given time. Why is this shards experience so different from OSI during era?
2. Stables. Pretty much the same as above. On OSI shards, I never saw or had trouble using the stables. Again, with 1000+ players playing. Granted I know we have unlimited followers, so one person can horde pets, but with MAYBE 150 unique IP's, we still have such a tough time keeping slots open. Again, why is this shards experience so different from OSI during era?
3. Houses. This is really just a quick update to the improperlly placed houses. I have brought it up quite a bit since 2008 or 2009, and never really got any real response from staff. It (to me) is the last BIG change that would seriously make this shard feel more era accurate. There should be houses lining the road to Moonglow (north side, not just south), more GY houses, interesting locational housing etc etc. Just wanted some people to see this and maybe help research to get it done if possible.
First two are just questions, as to why this is so different here compared to OSI. I know we are not "recreating the experience" but just the mechanics. I just cant help but feel maybe we have it wrong, when 1000+ did not have this much trouble getting regs/stable spots. Houses I would just like to see if it will ever come to the shard, hell its been 5+ years, and this is one of the biggest easiest to realize era accurate mechanics not yet in place. Everyone remembers improperlly placed houses who played UO in 99