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UOSA and advantages.
Posted: Thu Apr 02, 2009 9:10 pm
by MatronDeWinter
When I played OSI and came across an individual that I was intrested in knowing the skills of, I would check myuo for the information, but the information would only show if they are in a guild. I personally don't really want anyone to know what skills I have on a few particular characters. I suggest we remove the Top 3 Skills from the UOSA listings for characters that are [privchar. Everyone is (or can be) a 7x GM very easily, so currently, all you need to do it look at the top 3 and "Oh, med swords, wrestle, thats a Tank make". This poses an unfair advantage for many classes of player, thieves in particular. I also head about people checking this and looking for arbitrary skills like music/cooking/blacksmithy, to see if they have an advantage before entering a fight.
Not era- accurate.
Re: UOSA and advantages.
Posted: Thu Apr 02, 2009 9:28 pm
by Derrick
The showing of the top three skills was based on OSI documentation. I'll see if I can find it
Re: UOSA and advantages.
Posted: Thu Apr 02, 2009 11:19 pm
by RoadKill
My thief has snooping and stealing locked at 99.9 because of this
As for OSI, if you went to the Town section of the site and looked, you could only find people in guilds. However, if you went to the "myUO" section, you could search for any character and see their top 3 skills and their paperdoll. If there character was public, you could also see their stats, murder counts and skills.
Re: UOSA and advantages.
Posted: Thu Apr 02, 2009 11:51 pm
by Teknix
roadkill is correct
Re: UOSA and advantages.
Posted: Fri Apr 03, 2009 7:26 am
by MatronDeWinter
RoadKill wrote:My thief has snooping and stealing locked at 99.9 because of this
As for OSI, if you went to the Town section of the site and looked, you could only find people in guilds. However, if you went to the "myUO" section, you could search for any character and see their top 3 skills and their paperdoll. If there character was public, you could also see their stats, murder counts and skills.
Well, I never knew that!
Re: UOSA and advantages.
Posted: Fri Apr 03, 2009 12:24 pm
by Fwerp
You could also see if they were GM in those top three skills.
Re: UOSA and advantages.
Posted: Fri Apr 03, 2009 1:25 pm
by Michael Malloy
Fwerp wrote:You could also see if they were GM in those top three skills.
Aye, it would have a little crown above the skill flag I believe.
Re: UOSA and advantages.
Posted: Fri Apr 03, 2009 7:26 pm
by Finesse
yes this was on myuo also during the era.