Page 1 of 2

Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 12:19 am
by Dark_Radiance
I never played UO back in the T2a days, so i have a simple question to ask people who did tmaps back in the day:
Did Balrons spawn in lvl5 tmaps? As of right now they don't and I'm just curious if this is correct or not.

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 12:30 am
by Jaster
i thought they did ... but mighta been uo:r

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 1:05 am
by Pac
I thought they did.

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 9:05 am
by Derrick
At the bottom of this page you'll find the creatures that spawn from each chest:
http://web.archive.org/web/199910040452 ... easure.htm

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 1:08 pm
by Shea
Derrick,

That link shows that Detect Hidden is needed for lvl 5 chests and that you only need 95% lockpick. That doesn't hold true on this shard does it?

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 1:15 pm
by Jaster
The following is an indication of the types of creatures you should expect to spawn when you open the chest, and when remove items from it*:

* Level One: Mongbats, Orcs, Ratmen, Headless, Skeletons, Zombies (0-6 total)
* Level Two: Orc Mages, Orc Lords, Gargoyles, Gazers, Hellhounds, Earth Elementals (4-10 total)
* Level Three: Liches, Orc Lords, Ogre Lords, Dread Spiders, Air Elementals, Water Elementals, Fire Elementals (5-10 total)
* Level Four: Dread Spiders, Headlesses, Liches, Lich Lords, Daemons, Elder Gazers, Ogre Lords, Orc Mages (5-10 total)


* Level Five: Balrons, Lich Lords, Daemons, Elder Gazers, Poison Elementals, Blood Elementals (10-15 total)

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 1:27 pm
by Dark_Radiance
Thanx for the link derrick, I see that it does list balrons as part of the spawn for lvl5's. So does this mean somthing is broken for the lvl5 tmap spawn? As I already stated I've started doing them, 6 in total, and balrons havn't been spawning.

Side question for lvl4 spawn:
Level Four: Dread Spiders, Headlesses, Liches, Lich Lords, Daemons, Elder Gazers, Ogre Lords, Orc Mages (5-10 total)
What's a headlesses? It already had Headless listed for lvl1 tmap spawns. Seems to be a typo of somekind, again just curious.

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 3:30 pm
by Michael Malloy
Seems a bit off to me. Orc Mages and headless ones on a level 4? I can't ever remember that happening.

One thing that is NOT correct here for sure, even though its super minor, is that level 1 maps are not supposed to have an initial spawn on monsters; only when you move items in the chest are they supposed to spawn.

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 5:11 pm
by RAAAAAAAAAAAAAAAR
I think I've been getting lvl 4 tmaps on Ice Fiends is that right?

Re: Lvl 5 Treasure map monster spawn

Posted: Mon Apr 06, 2009 8:18 pm
by Derrick
That list is known to be way less than accurate, and Balrons were removed for that reason a long long time ago on UOSA. I've added Balrons and Dread Spiders (which I personally remember) to 5's for tomorrow.

Re: Lvl 5 Treasure map monster spawn

Posted: Tue Apr 07, 2009 1:40 am
by RAAAAAAAAAAAAAAAR
Derrick, can you tell me what the current treasure maps are based off of, if it isn't this stratics page?

Are the gold and items atleast correct?

Re: Lvl 5 Treasure map monster spawn

Posted: Tue Apr 07, 2009 1:45 am
by Michael Malloy
More importantly, could I be doing level 5 maps right now without GM lockpick? Inquiring minds want to know.

Re: Lvl 5 Treasure map monster spawn

Posted: Tue Apr 07, 2009 7:45 am
by Vlastslav
Im alittle confused, exactly what mobs currently drop Level 5 Tmaps? Also should LLs, Elders, Balrons, and certainly the AW be droping them?

Re: Lvl 5 Treasure map monster spawn

Posted: Tue Apr 07, 2009 9:24 am
by Sir Dan
Detect Hidden skill is not needed... is it?!?

Re: Lvl 5 Treasure map monster spawn

Posted: Tue Apr 07, 2009 10:16 am
by Derrick
It is not. Most of the info on lockpicking and detect hidden is unsubstanciated as far as I've seen.