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Skill arrows, stable slots, kegs

Posted: Tue Nov 18, 2014 10:02 am
by Blade Spirit
I clearly remember there were no kegs back in '99, no arrows for skills and defenitely limited stable slots per stablemaster.

Is this implemented?
Do you remember it?

Re: Skill arrows, stable slots, kegs

Posted: Tue Nov 18, 2014 2:09 pm
by Boomland Jenkins
Stables have limitations, and as you said in one of your other posts about swapping in animals when removing dragons, that is a valuable tactic here on UOSA typically.

Skill/Stat arrows are client-side and have been left in place (to my knowledge) to avoid the flood of pages we'd receive from people who don't realize it's simply a graphical display.

Re: Skill arrows, stable slots, kegs

Posted: Tue Nov 18, 2014 5:48 pm
by Robbbb
Kegs were part of the game during this time.

viewtopic.php?f=8&t=40241

Re: Skill arrows, stable slots, kegs

Posted: Tue Nov 18, 2014 8:31 pm
by nightshark
Actually a lot of this came with the Nov 23 patch in 1999.

Runebooks, kegs & skill locks were added with this patch, which is UOSA's target date. However not everything from this patch made it into UOSA. This is the one date that UOSA "picks and chooses" from. Due to the fact that this took place during a transition to UOR (eg, there were 3 stages to housing implementation).

I think stat locks aren't accurate, though.

Re: Skill arrows, stable slots, kegs

Posted: Wed Nov 19, 2014 2:21 am
by Kaivan
As nightshark has pointed out, skill locks and kegs were introduced with the November 23, 1999 patch, which is our cutoff date for including patches for everything except the newer housing system. Stablemasters here do indeed have limited stable slots; 100 per master.

Re: Skill arrows, stable slots, kegs

Posted: Wed Nov 19, 2014 5:48 am
by Blade Spirit
Oh 23rd november 1999.
I remember I started somewhere in september that's why I remember it this way :D

Anyway you bring me back memories.
Taste ID on pots... ID wands.
Man it was all real back then.
It's all gone wrong really :C