Tracking stat bonus
Posted: Sat Dec 13, 2014 9:54 am
Hello,
This is probably directed at Kaivan or Anarcho. I'm not a T2A academic, so I have no idea how to search for era accuracy documentation, etc. (I'd like to learn, so if you have a few great websites with lots of info, please share them).
I want to know why some skills have a functional stat bonus, and other don't.
For instance, Cartography has a functional stat bonus (it operates on the shown skill level): You can be at 55.9 real Cartography skill, with 100 STR and 100 INT, and you will be able to decipher Level 2 treasure maps, because you're shown skill will be 60.0.
However, Tracking operates on the real skill level, even though the shown skill is significantly higher. I tested this out quite thoroughly, and Tracking is exactly 1 tile distance for every 1.0 real skill. So, someone could be up to 100 tiles West AND 100 tiles North of your character, and if you have 100.0 Tracking, you will spot them. At 10.0 real skill, it's 10 tiles in any direction, even though the shown skill is 24.0 (100 STR and 100 INT).
Was just curious if this is a mistake, or era accurate. In my opinion it seems that it should be one or the other, not the way it is. With a skill like Hiding, for instance, you have 0% chance of success at 0.0 skill; there is no stat bonus that gives you any chance. Shown skill = Real skill all the way from 0.0 to 100.0. Shouldn't Tracking also be this way? Or should I be able to track 24 tiles with 24 shown/10 real?
Thank you for your time!
This is probably directed at Kaivan or Anarcho. I'm not a T2A academic, so I have no idea how to search for era accuracy documentation, etc. (I'd like to learn, so if you have a few great websites with lots of info, please share them).
I want to know why some skills have a functional stat bonus, and other don't.
For instance, Cartography has a functional stat bonus (it operates on the shown skill level): You can be at 55.9 real Cartography skill, with 100 STR and 100 INT, and you will be able to decipher Level 2 treasure maps, because you're shown skill will be 60.0.
However, Tracking operates on the real skill level, even though the shown skill is significantly higher. I tested this out quite thoroughly, and Tracking is exactly 1 tile distance for every 1.0 real skill. So, someone could be up to 100 tiles West AND 100 tiles North of your character, and if you have 100.0 Tracking, you will spot them. At 10.0 real skill, it's 10 tiles in any direction, even though the shown skill is 24.0 (100 STR and 100 INT).
Was just curious if this is a mistake, or era accurate. In my opinion it seems that it should be one or the other, not the way it is. With a skill like Hiding, for instance, you have 0% chance of success at 0.0 skill; there is no stat bonus that gives you any chance. Shown skill = Real skill all the way from 0.0 to 100.0. Shouldn't Tracking also be this way? Or should I be able to track 24 tiles with 24 shown/10 real?
Thank you for your time!