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Potions in EVENTS.

Posted: Thu Apr 09, 2009 2:09 pm
by Tagarr
Personally I think that having unlimited potions in an event is absolutely ludacris.

This completely removes the "skill" of managing your characters state, (stamina and cures), and to a lesser extent your health (Still need to pay attention to your timer.)

Currently we are able to spam cure potions and refresh potions without any limitation or drawback, every single time 1 stamina point is lost, or the millisecond you are poisoned. (By a spell or a poisoned weapon.)

I personally think that a limit of 25ish pots could be more than sufficient each time you die and get "Restocked" upon rezzing.

The potion combination would be a choice made by the player. (Probably beforehand - Probably easier to code, and less pain-in-the-butt if it asks you every time you rez.)

This will put a little more "character and resource management" back in to the events.

Poisoners would have to take less "beneficial" potions to stock up on some poisons for their weapons. And dexers would possibly take more stam pots than heals/cures to keep their swings fast.

I think this is how it should go; unlimited potions of every kind is retarded.

SUBMIT YOUR THOUGHTS, FOO

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 2:17 pm
by Faust
Having a 25 charge limit per death on potions isn't a bad idea.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 2:27 pm
by Jaster
*everyone enters the game with just a robe of the color team they are on and the weapons/armor they choose to wear. All other items besides spellbook will not be in your backpack.

*Reg stone at each teams base will supply 50 of each reg, 10 of each potion and 50 bandages.

*if anything is dropped on the floor during the match, it will instantly decay.

*can use reg stone as many times are you wish, but are limited to the usual weight limit and item limit.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 2:30 pm
by Vlastslav
Much rather perfer supply stones.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 2:34 pm
by Tagarr
I have no problems with regs being unlimited use;

But it seems like they already have the ability to make potions LIMITED and regs unlimited.

I don't see a use for a reagent restock stone.


Maybe a stone when you click it prompts you a menu and you can pick how many of each potion you want? ( to a limit of 25 )

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 3:52 pm
by RoadKill
You should just appear with a pack of regs, bandages, and potions. Bring your own equipables. When you die, your backpack items are resupplied. Items in your pack should be non-movable.

I think that could work fairly week with some adjustments and numbers set

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 5:42 pm
by Kraarug
Jaster wrote:*everyone enters the game with just a robe of the color team they are on and the weapons/armor they choose to wear. All other items besides spellbook will not be in your backpack.

*Reg stone at each teams base will supply 50 of each reg, 10 of each potion and 50 bandages.

*if anything is dropped on the floor during the match, it will instantly decay.

*can use reg stone as many times are you wish, but are limited to the usual weight limit and item limit.
Good idea expect I don't like the last point. I'd suggest that these stones have a re-use delay of 1-2 min. Camping at the stone and loading up is just not a great idea imho. There should be some thought to resource use.

Besides, unlimited refresh potions severly limits the intended inherant benefit of macing. I mean, serioulsy, how much mage friendly can we keep these events?

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 5:50 pm
by RAAAAAAAAAAAAAAAR
Make it so that you can only use it once until you die again, that would make people conserve there resources to a extent.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 6:27 pm
by Tagarr
That would work.
A single-click resource stone that gave you; (just guestimations)

8 of each beneficial potion.
5 or so DP or GP potions.
5 or so explosion poitions.
150 of each reg.
250 bandages.

Weapons and Armor are supplied by the event attendee; based on whether or not magical items are allowed.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 7:16 pm
by Kraarug
Tagarr wrote:That would work.
A single-click resource stone that gave you; (just guestimations)

8 of each beneficial potion.
5 or so DP or GP potions.
5 or so explosion poitions.
150 of each reg.
250 bandages.

Weapons and Armor are supplied by the event attendee; based on whether or not magical items are allowed.
That's much better. 5 bottles of DP would be a lot of poison hits.

Perhaps 2 or 3 poison bottles. This would also make it where a person would think twice before DPing team mates weapons for them and conserve the poison for themselves.

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 7:23 pm
by Hemperor
RoadKill wrote:You should just appear with a pack of regs, bandages, and potions. Bring your own equipables. When you die, your backpack items are resupplied. Items in your pack should be non-movable.

I think that could work fairly week with some adjustments and numbers set

Re: Potions in EVENTS.

Posted: Thu Apr 09, 2009 10:31 pm
by Tagarr
Hemperor wrote:
RoadKill wrote:You should just appear with a pack of regs, bandages, and potions. Bring your own equipables. When you die, your backpack items are resupplied. Items in your pack should be non-movable.

I think that could work fairly week with some adjustments and numbers set

I did not see this suggestion;

I think this is probably the easiest to do, and creates less hassle for players.

The important part would be picking appropriate amounts of resources so that people still aren't too "overstocked", and need to pay attention to what consumeables they are using, and using those at appropriate times.

My suggestion would be around what I mentioned above, maybe a few less bandages.

8 of each (heal/cure/refresh)
3 of each str/dex

5 explosion
5 DP potions

150 of each reg.

150 bandages?

I do not think that items should be locked in backpacks. They should be shareable.

Scenario: Team CTF matches, friend is out of refresh pots..."Oh sorry dude, you'll have to run out there and die to get pots, because I can't share what I have..."
Doesn't quite make sense.

But then there will also be the people who dump all their pots on team-mates then go sacrifice themselves to restock, possibly multiple times; This needs to be combatted somehow.

Possibly a timer on how often your character can get restocked?
(Once every 2-3 minutes?)

Re: Potions in EVENTS.

Posted: Fri Apr 10, 2009 12:12 am
by Hemperor
But then there will also be the people who dump all their pots on team-mates then go sacrifice themselves to restock, possibly multiple times; This needs to be combatted somehow.
its as simple as no trading items, or dragging them for that matter in events...there is no need to anyways.

Re: Potions in EVENTS.

Posted: Fri Apr 10, 2009 4:09 am
by Tagarr
5 DP pots can be used fairly quickly, and be cured easily. (1 arch cure will remove it, as well as a cure pot.)
1 on each weapon.

IE: If a dexer carries 2 weapons and poisons both weapons once; then repoisons them during combat, he already only has 1 poison pot left...

That's maybe 5 minutes of fighting?

I dunno; someone would have to make the executive decision, those were just my initial thoughts.

Re: Potions in EVENTS.

Posted: Fri Apr 10, 2009 6:50 am
by venox
maybe have a pot count, and you get to choose what you spend it on.

as an example

30pots

and thus i may choose:
6 heal
10 cure
5 refresh
2 str
2 agl
3 dp
2 exp

i suggest this because different character have diff strengths, and well dexxers will just get punished by poison spell if they dont have a method to cure
and thus each player can choose how to best counter such things. well the idea is there. i know there is cross curing but that isnt always reliable in chaotic warfare.