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Archery weapon range bug

Posted: Sun Feb 01, 2015 11:50 pm
by Roser
Posting this here because the shard dev forums are like a ghost town right now.

Quite some time ago on UOSA we were able to use melee attacks and archery on a target without Z-axis being factored in. One could stand on top of any structure no matter how high and melee or shoot a target that stands below.

This was an obvious melee bug and was patched out, however, after this patch archery began to act the same way as melee weapons when factoring in Z-axis. So this means the higher you stand from your target the shorter your weapon range becomes. If your Z-position is high enough from the target you wont be able to shoot at it at all.

Currently on the official UO servers archery does not act this way. There is no Z-axis limitation on archery, it acts like magery does when factoring in 2d/3d target range.

I do not know of any patch notes that ever changed archery back and fourth from being 2d to 3d, so I assume we should have the same functionality as the official servers currently do.

Pew pew!

Re: Archery weapon range bug

Posted: Tue Feb 03, 2015 1:48 pm
by Kaivan
I've taken the time to test this behavior on the demo, and have found that there is indeed no difference in range regardless of the height difference between the attacker and victim. We'll try to get this changed at some point in the near future.

Re: Archery weapon range bug

Posted: Tue Feb 03, 2015 1:52 pm
by Roser
*High fives Kaivan*

Thanks for looking into this, much appreciated! I feel like I should get the demo running on my PC :D

Re: Archery weapon range bug

Posted: Tue Mar 31, 2015 4:46 pm
by Roser
*Knocks an Arrow*

Re: Archery weapon range bug

Posted: Thu Mar 10, 2016 4:42 pm
by Roser
bumpage

Re: Archery weapon range bug

Posted: Tue Apr 05, 2016 8:05 pm
by tiredat52
Bump...in hopes of change!

Re: Archery weapon range bug

Posted: Sun Apr 10, 2016 2:00 am
by Roser
One more thing that is very broken about archery....

There is a double prep time the occurs sometimes when you equip the weapon. Say the prep time for a HX bow is 6 seconds, about half the time it takes 12.

Archery is very bugged and has been for over 3 years now.

Pls fix

Re: Archery weapon range bug

Posted: Tue Apr 26, 2016 2:06 am
by tiredat52
I agree with Rose....bump and please take a look at this......it's been posted for a long time!

Re: Archery weapon range bug

Posted: Tue Apr 26, 2016 7:42 am
by Boomland Jenkins
I actually shared this thread with Anarcho yesterday to see if he's had any time to look into this.

Re: Archery weapon range bug

Posted: Tue Apr 26, 2016 2:59 pm
by Ohm
Kaivan wrote: We'll try to get this changed at some point in the near future.
a year and some change later...

Re: Archery weapon range bug

Posted: Fri May 20, 2016 3:33 pm
by Kaivan
There's little that I can do to fix the problem directly. Both Boomland and I have spoken with Anarcho about this, as well as many other bugs/fixes, but ultimately, whether a fix gets rolled out for any particular mechanic rests on his shoulders and has to conform to his schedule.