Archery weapon range bug
Posted: Sun Feb 01, 2015 11:50 pm
Posting this here because the shard dev forums are like a ghost town right now.
Quite some time ago on UOSA we were able to use melee attacks and archery on a target without Z-axis being factored in. One could stand on top of any structure no matter how high and melee or shoot a target that stands below.
This was an obvious melee bug and was patched out, however, after this patch archery began to act the same way as melee weapons when factoring in Z-axis. So this means the higher you stand from your target the shorter your weapon range becomes. If your Z-position is high enough from the target you wont be able to shoot at it at all.
Currently on the official UO servers archery does not act this way. There is no Z-axis limitation on archery, it acts like magery does when factoring in 2d/3d target range.
I do not know of any patch notes that ever changed archery back and fourth from being 2d to 3d, so I assume we should have the same functionality as the official servers currently do.
Pew pew!
Quite some time ago on UOSA we were able to use melee attacks and archery on a target without Z-axis being factored in. One could stand on top of any structure no matter how high and melee or shoot a target that stands below.
This was an obvious melee bug and was patched out, however, after this patch archery began to act the same way as melee weapons when factoring in Z-axis. So this means the higher you stand from your target the shorter your weapon range becomes. If your Z-position is high enough from the target you wont be able to shoot at it at all.
Currently on the official UO servers archery does not act this way. There is no Z-axis limitation on archery, it acts like magery does when factoring in 2d/3d target range.
I do not know of any patch notes that ever changed archery back and fourth from being 2d to 3d, so I assume we should have the same functionality as the official servers currently do.
Pew pew!