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bowcraft/lumber

Posted: Mon Mar 09, 2015 7:31 pm
by Lamer
hey guys first of all thanks for running this shard :)

2 things i ran into that are definitely not correct

1. provisoners not buying bows, they did from 97 to ??
2. wear and tear from lumberjacking... every ~1k of profit when making bows and selling them 1 axe? pls NEVER maybe every 10k i did need 1 axe

Re: bowcraft/lumber

Posted: Tue Mar 10, 2015 12:15 pm
by Zeppelin
Lamer wrote:hey guys first of all thanks for running this shard :)

2 things i ran into that are definitely not correct

1. provisoners not buying bows, they did from 97 to ??
2. wear and tear from lumberjacking... every ~1k of profit when making bows and selling them 1 axe? pls NEVER maybe every 10k i did need 1 axe

Do we have evidence to support these claims?

Re: bowcraft/lumber

Posted: Tue Mar 10, 2015 7:05 pm
by Lamer
Zeppelin wrote:
Lamer wrote:hey guys first of all thanks for running this shard :)

2 things i ran into that are definitely not correct

1. provisoners not buying bows, they did from 97 to ??
2. wear and tear from lumberjacking... every ~1k of profit when making bows and selling them 1 axe? pls NEVER maybe every 10k i did need 1 axe

Do we have evidence to support these claims?
you wont find evidence on everything someone notices uo changed too much in too short time even from 97 to 99 and by far not everything is logged in patchnotes and/or stratics... if you really want to build a second age generation identical shard you just have to trust ppl... i mean whats my profit telling you this if its not true? a few gp for an axe and 10 footsteps in a different direction to sell bows? im out of this lumber/bowcraft thing anyway just did it for a few startup bucks

Re: bowcraft/lumber

Posted: Wed Mar 11, 2015 3:46 am
by Jakob
Well, obviously you've got some sort of scheme going on!!

Hehe, it's just that the requirements for changing something needs evidence. This is a fundamentalistic/extremist era accuracyistic place, you'll notice! And it's what has kept our holy shard pure.

Re: bowcraft/lumber

Posted: Wed Mar 11, 2015 4:29 pm
by Kaivan
I'm not sure whether the previous comment was said in jest, but we do require evidence before making any mechanical change to the game. Given that, I've done some brief research regarding bows selling to provisioners and have confirmed that they do not purchase them here on UOSA, and that they do purchase them on the demo, and did purchase them during and even after the era. This also extends to crossbows and heavy crossbows.

As for the durability of axes, I have not found any information one way or the other on this subject. This is something worth looking into to see if information can be gleaned regarding axe durability.

Re: bowcraft/lumber

Posted: Wed Mar 11, 2015 7:19 pm
by Jakob
Kaivan wrote:I'm not sure whether the previous comment was said in jest, but we do require evidence before making any mechanical change to the game. Given that, I've done some brief research regarding bows selling to provisioners and have confirmed that they do not purchase them here on UOSA, and that they do purchase them on the demo, and did purchase them during and even after the era. This also extends to crossbows and heavy crossbows.

As for the durability of axes, I have not found any information one way or the other on this subject. This is something worth looking into to see if information can be gleaned regarding axe durability.
Kaivan, it was in jest and to describe the importance of era accuracy! Only with friendly intent! I'm in full agreement with this shard's principles, and you're doing an awesome job with it!

P.S. There's only one era accuracy, and Kaivan is it's prophet. D.S.

Re: bowcraft/lumber

Posted: Wed Mar 11, 2015 7:26 pm
by iamreallysquall
i know it's worth nothing but i always felt tools broke to easy, some more then others id be interested to see if any data could be found on them .

Re: bowcraft/lumber

Posted: Wed Mar 11, 2015 10:19 pm
by Lamer
as i remember the durability at the moment on this shard is close (but a little worse) to UO:R maybe even later on, shortly b4 i stopped playing on osi shards... im not sure but i think there was a statement on this (dunno if in patch notes or elsewhere) that they did it because gathering/crafting skills didnt cost as much stuff as fighting did

i would search for evidence myself but im too busy getting pked atm sry :P

Re: bowcraft/lumber

Posted: Mon Mar 16, 2015 5:35 pm
by Zeppelin
Kaivan wrote:I'm not sure whether the previous comment was said in jest...........

Is UO some kind of game? NO. NO jokes.

Re: bowcraft/lumber

Posted: Fri Apr 10, 2015 1:21 am
by Patek
As much weight as it holds without a picture or direct reference I can confirm that on Atlantic that provisioners did purchase bows/crossbows/heavys. I did a lot of bowcrafting back then as I was on dialup to a US server and so knew every place to hit to sell and the Brit provisioners next to the jewelers definitely bought them.