Automatically Facing Directions
Posted: Wed Jul 29, 2015 10:00 pm
Im sure most of you know about this, if your opponent is still on screen after/during a fight or a duel you will automatically turn towards them every 5 seconds or so. It's hard to say if this is a last target thing as I've seen mixed results, especially in group fights.
There does not seem to be a way to stop this from happening, except waiting for the combat timer to expire.
What exactly is this function? Why do we have it, and is it era accurate?
Does this mechanic contribute to player's desyncing? It acts very similar to the directional "look" you give to a target when casting a spell on it, which also pauses you for a split second.
People complain about UOSA having desync issues in comparison to other RunUO servers, could this be why?
There does not seem to be a way to stop this from happening, except waiting for the combat timer to expire.
What exactly is this function? Why do we have it, and is it era accurate?
Does this mechanic contribute to player's desyncing? It acts very similar to the directional "look" you give to a target when casting a spell on it, which also pauses you for a split second.
People complain about UOSA having desync issues in comparison to other RunUO servers, could this be why?