Music fixes
Posted: Sun Apr 19, 2009 2:19 pm
There are a couple problems with music skills, with regards to era accuracy.
1) There is a 10 second delay when playing instruments. This wasnt the case, as you used to be able to GM music on OSI in about 4 hours using UOA and UOALoop (or the penny "trick"). It was the best way to gain dex on a brand new character before you skillcapped and could seesaw.
2) Instruments break. Instruments didnt start to break until they changed the way provoke/enticement/peacemaking worked, which was well after 3rd Dawn (I remember going to ilsh on the 2d client and provoking cyclops, so there was no difficulty based provoke at that point). On my bard, i used the same noobied lute for well over 2 years.
1) There is a 10 second delay when playing instruments. This wasnt the case, as you used to be able to GM music on OSI in about 4 hours using UOA and UOALoop (or the penny "trick"). It was the best way to gain dex on a brand new character before you skillcapped and could seesaw.
2) Instruments break. Instruments didnt start to break until they changed the way provoke/enticement/peacemaking worked, which was well after 3rd Dawn (I remember going to ilsh on the 2d client and provoking cyclops, so there was no difficulty based provoke at that point). On my bard, i used the same noobied lute for well over 2 years.