What should I make for my next character?

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Foxhound3857
Posts: 226
Joined: Thu Aug 06, 2009 2:29 pm

Re: What should I make for my next character?

Post by Foxhound3857 »

You guys got me interested in what exactly is the magic number for Magery if my only concern is Recall scrolls. The thing is, I probably won't try to get my Magery any higher than what Recall scrolls will eventually get me. Whenever the gains for using scrolls stop is what I'm going to assume is the no-fizzle threshold.

Yeah, maybe I should make a fletcher though, I might make another archer in the future, one fully bred for PvM or possibly even PvP. Right now I'm grinding Harpies, so I'm saving the feathers I get for future arrows. All I would need is to devote some time to chopping wood. This character uses leather armor too, so tailoring might be something to consider. I could slowly grind for skill gains on my dexer by killing cows in Delucia (and getting food and wool on the side), and pass any leather onto the crafter.

GM Blacksmith
GM Tailoring
GM Carpentry
GM Tinkering
GM Fletching
GM Mining
50-65 Lumberjack
35-50 Magery

SighelmofWyrmgard
Posts: 881
Joined: Thu May 20, 2010 5:34 pm

Re: What should I make for my next character?

Post by SighelmofWyrmgard »

For a Repair guy, include Arms Lore (Arms Lore does not have to be GM'd, though: Arms Lore will give the accurate result, or no result; marry that to your patience, and whatever else you wish to achieve).

I'm glad that I didn't drive you out of your own thread.

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

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Foxhound3857
Posts: 226
Joined: Thu Aug 06, 2009 2:29 pm

Re: What should I make for my next character?

Post by Foxhound3857 »

SighelmofWyrmgard wrote:For a Repair guy, include Arms Lore (Arms Lore does not have to be GM'd, though: Arms Lore will give the accurate result, or no result; marry that to your patience, and whatever else you wish to achieve).

I'm glad that I didn't drive you out of your own thread.

SS
Heh, no worries. I crave knowledge.

And if I do Arms Lore, maybe I should just drop Parry on my dexer and go Lumberjack on that template instead, and use axes instead of sword and board...IF it gives a damage bonus to axes.

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Foxhound3857
Posts: 226
Joined: Thu Aug 06, 2009 2:29 pm

Re: What should I make for my next character?

Post by Foxhound3857 »

Out of curiosity, exactly how much Magery would be needed to reach the 99% success rate for fourth-circle spells casting from the BOOK? I'm thinking I might want to go with a Magery skill that high instead and just carry reagents, then I can cast all sorts of utility spells, like Greater Heal, Arch-Cure, Bless, Protection, Nightsight, Teleport, Magic Trap to escape Paralyze dumps, debuff spells like Poison and Curse, I could use Blade Spirits to kill much tougher monsters like Ogre Lords and Cyclopes, and I could Mark my own runes for recalling. I think that would offer far more utility and RoI to the template than just dumping the spare points into Hiding, and I could train my Resists a little higher while getting Magery up (ASSUMING you can still get resist gains from casting on yourself in town).

How much raw Magery would I need at 25 Int to get the minimum required ability for 99% success with fourth-circle spells from the book?

SighelmofWyrmgard
Posts: 881
Joined: Thu May 20, 2010 5:34 pm

Re: What should I make for my next character?

Post by SighelmofWyrmgard »

Free-casting 4th Circle, according to the Wiki/Stratics, reaches "max success" at 70.1 ability; the true skill-points necessary will vary according to your stats; at only 25 Int, it will be something like 68.4 real skill.

The accuracy of this, however, is exactly what Aeris and I have been discussing. Aeris rather-compellingly contends that 62.9 ability will suffice to avoid failure, free-casting Circle4.

BTW, if you are hoping to kill an ogre-lord using nothing other than a Blade Spirit, expect to use more than one ...

Now, there exists another possible motive for devoting at least 72 points of real skill into Magery: it's required to use the Entrance/Exit teleporters at Wind; I have confirmed through play that it is real skill that is required.

With these remarks in mind, kindly refer to these templates: Bard, Paladin and Ranger, and Champion and Zealot.

The Bard uses Archery and Magery to supplement Provocation: a pre-cast Blade Spirit is the perfect thing to Provoke onto a lone, powerful mob; archery is used to control kills and increase kill-speed; 75.0 Magery is high-enough to scroll-cast Energy Vortex with few failures.
The Paladin can be very "tanky" (especially if one swaps-out Hiding and Tracking to GM Healing) and is capable of meleeing Daemons and Lich Lords (Balrons, Dragons and even White Wyrms, too, if you are well-equipped and you know what you're doing): big beasties smash the hell out of your armor, though.
The Ranger seems to be a "novelty/rp" template, but I use my own Rangers as specialists: reliant on Magery for Healing, and Hiding/Stealth for avoidance; it's not too hard to drop a bladespirit against an ogre-lord, so that you can finish it with a bow (expect to use a second Blade Spirit, though).
The Champion is a bit of a Ranger-Paladin cross: the increased melee-damage from "jousting" with a Halberd compensates for the loss of Parry, while Archery inserts a convenient ranged potential.
The Zealot is, essentially, a PvM "Hally Mage", and should be played accordingly.

I draw attention to these templates because they all include Meditation: with no Meditation skill, extensive use of Magery is simply impossible, because one simply will not be able to sustain a workable mana-pool; as long as one avoids plate armor, Meditation will enhance your mana-regeneration (heavier armors will slow this down significantly, but only full plate completely negates it). Marry your armour to your desired use of Magery, on an ad hoc basis.

Oh, you should not be able to gain Resist by casting on yourself in town, just so you know. PM me if you want a safe place in which to macro this: I have a completely empty small set-up for just such a purpose.

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

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