Roleplay
Posted: Sat Apr 25, 2009 8:00 am
(This is not a post about changing shard mechanics, it's just a suggestion on improving roleplay in second age and therefore improving second age overall, as I see it.)
I'm new here myself and I apologise in advance if I have developed the wrong impression about the state of roleplay here.
From what I can tell you seem to have a few roleplayers scattered about in various guilds and 'alliances' and so forth, instead of a cohesive community. I think this is harmful to maintaining regular activity and promoting any kind of spontaneous roleplay amongst the different guilds. Events are good, but they are not easy to organise properly and not everyone can attend them. There should be some level of interaction that goes beyond the standard events (that may or may not happen) if you want a community to flourish.
I want to suggest forming an umbrella guild for all of the role playing community. You could set up some kind of neutral location (akin to a player town) with a central meeting place such as a famous tavern. If you had a hub such as this, activity would be easier for individuals to find an engage in if they chose to. It also helps to organise the smaller pockets of players into a group that essentially is looking for the same thing, despite how they might go about achieving it. As long as individuals are free to play the characters they wish to play within an established set of rules (such as the roleplaying ROE that I read) I think this can work.
This would also provide a home for more neutral roleplayers, people who don't really see their characters as belonging to any distinct organisation or group of players, but who would still enjoy roleplaying with others and belonging to a community.
I can't really see the particular benefits to being in so many separate guilds and organisations, since guilds themselves are largely OOC in function. They serve only to isolate players when really they should be interacting. You can easily form a guild within the guild, denoted distinctly by your titles from within the umbrella guild and there's nothing stopping anyone from having their own guildhouses et cetera. You'd be able to fight with fellow role-players if you so choose and recognise them instantly (only in so far as you know they are likely to roleplay with you, obviously not using OOC information to your advantage etc).
So this is just a suggestion from a newbie and it may not be workable or even possible, but I just thought it might help to keep roleplay alive and well here at second age. Please comment and tell me what you think.
I'm new here myself and I apologise in advance if I have developed the wrong impression about the state of roleplay here.
From what I can tell you seem to have a few roleplayers scattered about in various guilds and 'alliances' and so forth, instead of a cohesive community. I think this is harmful to maintaining regular activity and promoting any kind of spontaneous roleplay amongst the different guilds. Events are good, but they are not easy to organise properly and not everyone can attend them. There should be some level of interaction that goes beyond the standard events (that may or may not happen) if you want a community to flourish.
I want to suggest forming an umbrella guild for all of the role playing community. You could set up some kind of neutral location (akin to a player town) with a central meeting place such as a famous tavern. If you had a hub such as this, activity would be easier for individuals to find an engage in if they chose to. It also helps to organise the smaller pockets of players into a group that essentially is looking for the same thing, despite how they might go about achieving it. As long as individuals are free to play the characters they wish to play within an established set of rules (such as the roleplaying ROE that I read) I think this can work.
This would also provide a home for more neutral roleplayers, people who don't really see their characters as belonging to any distinct organisation or group of players, but who would still enjoy roleplaying with others and belonging to a community.
I can't really see the particular benefits to being in so many separate guilds and organisations, since guilds themselves are largely OOC in function. They serve only to isolate players when really they should be interacting. You can easily form a guild within the guild, denoted distinctly by your titles from within the umbrella guild and there's nothing stopping anyone from having their own guildhouses et cetera. You'd be able to fight with fellow role-players if you so choose and recognise them instantly (only in so far as you know they are likely to roleplay with you, obviously not using OOC information to your advantage etc).
So this is just a suggestion from a newbie and it may not be workable or even possible, but I just thought it might help to keep roleplay alive and well here at second age. Please comment and tell me what you think.