The Thief
Posted: Sat Apr 25, 2009 2:24 pm
Thieves come in two basic varieties: fighting thieves and stealthing thieves. There are, of course, other ways of making a thief, but both of these styles have been used with great success.
The Fighter
GM Weapon Skill
GM Tactics
GM Healing
GM Anatomy
GM Stealing
GM Snooping
GM Magic Resist
100 STR
100 DEX
25 INT
Mace fighting is the most common melee skill for fighting thieves. A quarter staff is cheap and effective. Stamina damage is a very nice bonus. Maces, however, cannot be poisoned. On the other hand, poison has the downside of being expensive. One way to compensate would be to use only lesser poison, which does little damage, but is cheap, stays on your blade longer than more expensive poisons and still blocks heals with bandages.
The Stealther
GM Stealth
GM Hiding
GM Stealing
GM Snooping
GM Magery
GM Magic Resist
GM Wrestling
100 STR
100 INT
25 DEX
Alterations
Magic resistance is a very, very useful skill. However, if you plan to never leave town, then it is of less use, as spells do no damage in town. The fighter could take archery or hiding. The stealther could take evaluate intelligence or meditation. There are number of other skills that could be useful to either template: tracking and detect hidden stand out.
Starting Out
For either template, it is usually best to begin with fifty magery and fifty magic resistance. You will need the magery to raise resistance, unless you have a second character that will cast on you. Stealing is not difficult to raise, so do not start with it unless you are not using any other skills that take resources to gain. It is best to start with the following skills (if you plan to use them) rather than stealing: healing, magery, magic resistance. Anatomy can be raised a bit more easily than healing, and so stealing makes a better starting skill. Snooping, hiding and stealth can be raised quickly and at no cost. Melee skills can be raised by sparring or fighting monsters.
The Life of a Thief
You will die. Often. Travel light: Carry cheap weapons, don't use expensive armor, only take about 10 to 15 of each reagent with you and don't bother carrying many pots. Fishsteaks make an excellent and cheap substitute for red potions, but you may need to carry a few greater cures and trapped pouches if you are a fighter thief. Poison and paralyze are the two biggest threats that the fighter template faces in a fight.
For more information, check the stealing entry at wiki.uosecondage.com.
The Fighter
GM Weapon Skill
GM Tactics
GM Healing
GM Anatomy
GM Stealing
GM Snooping
GM Magic Resist
100 STR
100 DEX
25 INT
Mace fighting is the most common melee skill for fighting thieves. A quarter staff is cheap and effective. Stamina damage is a very nice bonus. Maces, however, cannot be poisoned. On the other hand, poison has the downside of being expensive. One way to compensate would be to use only lesser poison, which does little damage, but is cheap, stays on your blade longer than more expensive poisons and still blocks heals with bandages.
The Stealther
GM Stealth
GM Hiding
GM Stealing
GM Snooping
GM Magery
GM Magic Resist
GM Wrestling
100 STR
100 INT
25 DEX
Alterations
Magic resistance is a very, very useful skill. However, if you plan to never leave town, then it is of less use, as spells do no damage in town. The fighter could take archery or hiding. The stealther could take evaluate intelligence or meditation. There are number of other skills that could be useful to either template: tracking and detect hidden stand out.
Starting Out
For either template, it is usually best to begin with fifty magery and fifty magic resistance. You will need the magery to raise resistance, unless you have a second character that will cast on you. Stealing is not difficult to raise, so do not start with it unless you are not using any other skills that take resources to gain. It is best to start with the following skills (if you plan to use them) rather than stealing: healing, magery, magic resistance. Anatomy can be raised a bit more easily than healing, and so stealing makes a better starting skill. Snooping, hiding and stealth can be raised quickly and at no cost. Melee skills can be raised by sparring or fighting monsters.
The Life of a Thief
You will die. Often. Travel light: Carry cheap weapons, don't use expensive armor, only take about 10 to 15 of each reagent with you and don't bother carrying many pots. Fishsteaks make an excellent and cheap substitute for red potions, but you may need to carry a few greater cures and trapped pouches if you are a fighter thief. Poison and paralyze are the two biggest threats that the fighter template faces in a fight.
For more information, check the stealing entry at wiki.uosecondage.com.