Does any of you have 3 IDOC toons?
Posted: Sat Sep 16, 2017 4:40 am
I'd hate to use three whole slots on three accounts for them, but is it worth it?
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A simple reveal spell, or a few will do that, so come to think of it, may go with a skill other than those.Grofus wrote:tracking imo, sometimes running the map you can pick up a known idoc watcher on tracking to find the location of the house
plus you can see who else is watching.
I dont think you understand what an IDOC toon is supposed to do.....randale wrote:Thinking my 3 IDOC toons will be (all GM)
Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing
Last skill........not sure, either Tracking or Detect Hidden
I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.Yew Bastard wrote:I dont think you understand what an IDOC toon is supposed to do.....randale wrote:Thinking my 3 IDOC toons will be (all GM)
Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing
Last skill........not sure, either Tracking or Detect Hidden
OHHHHH, so the part where you list 6 skills that "will be GM" and ask for the 7th (tracking or detect hidden) already includes hiding being 100? AH-HA I see now. Sorry I guess my glasses must have been smudged...... Am I wrong or do we only have a 700 point skill cap? Please be sure to check the "show real" button on your skill list. Default may say you have 1100 skill points but that is not the case....randale wrote:I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.Yew Bastard wrote:I dont think you understand what an IDOC toon is supposed to do.....randale wrote:Thinking my 3 IDOC toons will be (all GM)
Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing
Last skill........not sure, either Tracking or Detect Hidden
I meant I already have it GM'd, but I forgot to put it there, the skills aren't exactly right.Yew Bastard wrote:OHHHHH, so the part where you list 6 skills that "will be GM" and ask for the 7th (tracking or detect hidden) already includes hiding being 100? AH-HA I see now. Sorry I guess my glasses must have been smudged...... Am I wrong or do we only have a 700 point skill cap? Please be sure to check the "show real" button on your skill list. Default may say you have 1100 skill points but that is not the case....randale wrote:I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.Yew Bastard wrote:I dont think you understand what an IDOC toon is supposed to do.....randale wrote:Thinking my 3 IDOC toons will be (all GM)
Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing
Last skill........not sure, either Tracking or Detect Hidden
*awaits your acknowledgement of fuck up*