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timers

Posted: Mon Apr 27, 2009 9:40 am
by Finesse
effectively what needs to happen is........

if disturbed timer or whatever its called needs to be set to the time to finish the spell + recast delay

if you self disturb with a weapon it needs to cancel all delays and insta recast

the timer if spamming a spell is correct

HOWEVER the fastcast timer thats currently far to long at 2.4 seconds needs to be lowered to 1.2 seconds
but i beleive this was intended originaly but a bug in the script is causing a double timer

also
debuffs need to continue to disturb after the first one.

Re: timers

Posted: Mon Apr 27, 2009 9:53 am
by Faust
That is not how its currently working on here at the moment. We have conclusive evidence that the 2.2 timer that is being used to perform a recovery delay is 100% accurate. How it works is exactly like this... If you cast spell this means after a target or auto target spell is casted a timer starts. This would be the 2.2 timer that is simply a guide line. If you cast another spell during that timer there is a recovery delay which was increased by 0.25 from the previous one before this patch(this timer is definitely incorrect). This same delay applies if you're interrupted while casting. The 2.2 timer has nothing to do with the delay that prevents you from casting but instead a guide for that specific spell casting delay.

Re: timers

Posted: Mon Apr 27, 2009 6:12 pm
by Finesse
i will be able to tell you in minuits after you correctly change the other things wether the the fastcast timer is correct.

everything else is wrong so its impossible to see.

Re: timers

Posted: Mon Apr 27, 2009 9:19 pm
by Faust
The changes to fix the problems were placed on the test center this morning.