some generell question to UOSA ruleset
Posted: Wed Apr 29, 2009 9:01 am
Hello there!
I'm an UO-Vet myself but have some decent questions to this shards ruleset...
It's just 2 long ago to remember this rulset exactly since it changed so often during the time...
okay let's start to get some info
questions:
1. Is there "special" hits with 2handed weaps like para/conc/crush ?
2. Is there an Axe bonus with lumberjacking?
3. Is stun/disarm implemented? [stun = wrestle+anatomy] [disarm = wrestle+armslore]
4. What about defensive wrestling for hybrids? [there was a skillcombo that allowed defensive wrestling without having the skill.... don't remember it right now ]
5. Does Alchemy affect Potions? [xplo pot with alchemy does more dmg than without?]
6. Is the Xplo-Pot timer random?
7. Mind Blast? Does it more dmg to "unbalanced" stats?
8. What is ST & LT murder count?
9. Does Poisoning affect to resist poison?
10. Heal through poison?
thanx!
I'm an UO-Vet myself but have some decent questions to this shards ruleset...
It's just 2 long ago to remember this rulset exactly since it changed so often during the time...
okay let's start to get some info
questions:
1. Is there "special" hits with 2handed weaps like para/conc/crush ?
2. Is there an Axe bonus with lumberjacking?
3. Is stun/disarm implemented? [stun = wrestle+anatomy] [disarm = wrestle+armslore]
4. What about defensive wrestling for hybrids? [there was a skillcombo that allowed defensive wrestling without having the skill.... don't remember it right now ]
5. Does Alchemy affect Potions? [xplo pot with alchemy does more dmg than without?]
6. Is the Xplo-Pot timer random?
7. Mind Blast? Does it more dmg to "unbalanced" stats?
8. What is ST & LT murder count?
9. Does Poisoning affect to resist poison?
10. Heal through poison?
thanx!