being in combat
Posted: Sun May 03, 2009 3:54 pm
if you were in combat (you would attempt to swing if standing next to comatant), someone else casting on you or attacking you would not cause you to switch combatants. I hear this talk of the demo proves it, etc.. etc.. I would really prefer all of us to head in the direction the way we did before, osi patch notes, server info, etc..
I guess i'm off on the whole e-bolt dmg dly, but i was never awar of it being a 1 second delay. i played on dial up during t2a ( i spoke to faust about it, he said it was confirmed via demo)- still even on dial up i don't remember it taking 1 second for dmg to hit, Fireball was damn near instant dmg, lightning had a minor delay. Please keep in mind i mean delay as in from the time you target till the damage registers. You could spam cast all first circle spells, the delay wasn't 2 seconds, I believed it went off the actual cast time for the spell, which is why you could basically spam all 1st circle spells and damn near do the same with 2nd circle.
what is the formula for being able to fast cast? Finish casting spell (target cursor), and holding target cursor for previous spell's casting time- If you casted magic arrow you'd have to hold it for about .5 or is it .75? seconds- then you could target and instantly recast. even if you didn't you just had to wait the remained of time that you didn't hold it for. Fast casting wasn't very useful for the lower circles because they had very fast recast and cast time anyhow- it was however important for all spells 4th and up (generally speaking).
I also specifically remember being able to magic arrow items and containers, it would actually take the regs and mana, hell you could cast explosion ebolt on a box if you wanted, tho it would do nothing except take regs and mana. You could however cause explosion pots to explode by casting fire spells on them, does anyone else remember this? or am I taking it to far back on that one, it's a little hazy, but that seems to be around the dread lord days as well, which is prolly pre-t2a, anyone know what i'm talking about? I do remeber dbl hits - they existed in t2a, but not here /ponder
Anyhow. I wish i could find some notes on this. it's all from how it was for me and others i played uo with during t2a on OSI. I played the from release to uo:r and some things do blend together to much, it's hard to determine what was active at what time.
just a few things to throw out there, would love any and all feedback.
I guess i'm off on the whole e-bolt dmg dly, but i was never awar of it being a 1 second delay. i played on dial up during t2a ( i spoke to faust about it, he said it was confirmed via demo)- still even on dial up i don't remember it taking 1 second for dmg to hit, Fireball was damn near instant dmg, lightning had a minor delay. Please keep in mind i mean delay as in from the time you target till the damage registers. You could spam cast all first circle spells, the delay wasn't 2 seconds, I believed it went off the actual cast time for the spell, which is why you could basically spam all 1st circle spells and damn near do the same with 2nd circle.
what is the formula for being able to fast cast? Finish casting spell (target cursor), and holding target cursor for previous spell's casting time- If you casted magic arrow you'd have to hold it for about .5 or is it .75? seconds- then you could target and instantly recast. even if you didn't you just had to wait the remained of time that you didn't hold it for. Fast casting wasn't very useful for the lower circles because they had very fast recast and cast time anyhow- it was however important for all spells 4th and up (generally speaking).
I also specifically remember being able to magic arrow items and containers, it would actually take the regs and mana, hell you could cast explosion ebolt on a box if you wanted, tho it would do nothing except take regs and mana. You could however cause explosion pots to explode by casting fire spells on them, does anyone else remember this? or am I taking it to far back on that one, it's a little hazy, but that seems to be around the dread lord days as well, which is prolly pre-t2a, anyone know what i'm talking about? I do remeber dbl hits - they existed in t2a, but not here /ponder
Anyhow. I wish i could find some notes on this. it's all from how it was for me and others i played uo with during t2a on OSI. I played the from release to uo:r and some things do blend together to much, it's hard to determine what was active at what time.
just a few things to throw out there, would love any and all feedback.