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Deceit stairwell bug

Posted: Tue May 12, 2009 6:38 pm
by Kinarah
Long ago you used to be able to lure spawn onto you and run behind the stairs leading down towards the LL, and the spawn that was targeting you would run downstairs. I would really love to see this implemented again. It is a great way to create good pvm oportunities, as well as, getting newbie dungeoners killed by higher level spawn. Not to mention it would create a lot more player action within the deceit dungeon. Can we please take a poll on this and see what the rest of the forums think about the idea?

Re: Deceit stairwell bug

Posted: Tue May 12, 2009 8:38 pm
by Faust
This has been mentioned many times by myself in the past. The problem is that the spawn system needs to be revamped to allow this issue to take hold. Luring spawn away from their home locations makes the mobiles very stupid in regard to movement.

Re: Deceit stairwell bug

Posted: Tue May 12, 2009 10:48 pm
by MatronDeWinter
Yea, I think the poison elemental spent most of it's time in the LichLord room on pacific.

Re: Deceit stairwell bug

Posted: Wed May 13, 2009 11:57 am
by Kinarah
I am not suggesting that the spawn be mobile. I simply want to be able to lure spawn down or up those stairs. As everyone knows you were capable of running behind the stairs or teleporting onto the ledge to get spawn to go up the stairs.

Re: Deceit stairwell bug

Posted: Wed May 13, 2009 4:14 pm
by Derrick
Aye, you definately were and we plan to fix this, but there are some current other problem with creature behavior that prevent this from working right.

Re: Deceit stairwell bug

Posted: Wed May 13, 2009 6:27 pm
by Kinarah
Sounds great! I can't wait for this to happen. By the way, thank you for responding so fast.