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Magnicia Bugs

Posted: Fri May 22, 2009 6:43 pm
by Mephistopheles
Transparency isn't working.

And you don't log out instantly at the inn either.

Re: Magnicia Bugs

Posted: Fri May 22, 2009 9:38 pm
by Derrick
Mephistopheles wrote:Transparency isn't working.

And you don't log out instantly at the inn either.
Trasparacy doesn't work becuase EA wiped all the statics from the map in a post 6.x client for an event about 14 months ago. We had to rebuild all of magenica with items so that it could be seen, the circle doesn't see though actual items :/

Maybe this should be removed...

I'll check out the inn.
Thanks!

Re: Magnicia Bugs

Posted: Fri May 22, 2009 10:26 pm
by Mephistopheles
The Inn thing was my mistake. I didn't know you had to stand right next to the bed.

Re: Magnicia Bugs

Posted: Fri May 22, 2009 10:51 pm
by MatronDeWinter
Derrick wrote:
Mephistopheles wrote:Transparency isn't working.

And you don't log out instantly at the inn either.
Trasparacy doesn't work becuase EA wiped all the statics from the map in a post 6.x client for an event about 14 months ago. We had to rebuild all of magenica with items so that it could be seen, the circle doesn't see though actual items :/

Maybe this should be removed...

I'll check out the inn.
Thanks!
Oh wow, so the server is sending packets with the info of all the buildings and such?? What if I am using the map.mul (or w/e i forget) for the pre-magicinia wipe??

Also, what the heck is on magicinia now in OSI??

Re: Magnicia Bugs

Posted: Fri May 22, 2009 11:44 pm
by Derrick
MatronDeWinter wrote: Oh wow, so the server is sending packets with the info of all the buildings and such?? What if I am using the map.mul (or w/e i forget) for the pre-magicinia wipe??

Also, what the heck is on magicinia now in OSI??
Yeah lotsa packets, Mag is really laggy.
I don't know if the map is back in the latest client version or not. I understood everything burned in stages, feb-aprilish of last year

Re: Magnicia Bugs

Posted: Sat May 23, 2009 12:27 am
by Wise
since magincia is like this already could it be used for a similar event on secondage?