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General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 8:27 pm
by BlackFoot
discuss
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 8:31 pm
by Derrick
100% mechanically, with the possible exception of off map game type events
(just my vote)
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 8:44 pm
by MatronDeWinter
Derrick wrote:100% mechanically, with the possible exception of off map game type events
(just my vote)
Voted, with the addition of the deletion (or non-creation) of item-bless deeds.
(Nobody likes those afaik)
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 8:56 pm
by ArchaicSubrosa
I still believe that poisoning and inscribing should benefit affiliated spells as given by definition in the player's spellbooks. This would vary playstyle and character generation tremendously. You could very well be a mana vampire with intel eval but that's it as I understand. Why not poison mages or guardian mages etc... Is it even possible to make these changes or apply new ones like having your hiding skill affect spells like incognito polymorph or invisibility when casted on self or others?
Secondary skills are often the sacrifice players make to add flavour to the shard. Besides that everyone wants to GM the 6 primary skills A weapon, tactics, anatomy, healing, magery, resist and usually GM hiding, parrying, or meditation. A character with any other variation is usually a serving mule for some guild.
Why couldn't mining or blacksmithing serve as a catalyst for summoning an earth elemental or cooking a fire elemental, musicianship air?
It's not my call, nor do I know of it being possible. I just feel that the skills a character chooses should affect gameplay tremendously for them to have a greater sense of self and the world around them.
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:02 pm
by ArchaicSubrosa
Alchemy could be used as an aide to summon a stronger water elemental to go further...camping could aide in summon creatures or used in conjucture with taming wild beasts....the list could go on. And remember you asked for suggestions. Besides that I am grateful to be able to play at all and when money isn't so tight I will be making contributions.
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:10 pm
by Charles Darwin
You can replicate game mechanics, and that should be the limit. Attempting to control and manipulate the current truths of the free shard market place, such as trying to prevent the use of razor, is a lose-lose conundrum for the player, and the shard creators. Razor is a perfect utility to connect to many shards, and allow every free shard to grow easy. Arguing to not have Razor, is like arguing for a latency on the server, to emulate the connection speed of the day - 56K. Or simulating server lines for that matter. Game mechanics, should be the limitation in T2A accuracy... Speaking of game mechanics....
I think we should re-evaluate the current status on taming. The message "That wasn't even challenging" after taming a pre-tamed creature, is something I still don't understand! Does anyone have links to patch notes on why we have this current system in place? I understand not using the classic method of taming (gains off your own past tames, repeatedly). But why can't we implement taming pre-tames renders the creatures base taming skill to raise? - Sorry, I'm just befuddled

Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:26 pm
by BlackFoot
i have hard through random banter that razor can eventually be changed to only have the UOA features that were available during t2a but i know little about it. That would be cool though

so we could keep razor for connecting purposes and it will be the same help program as what was used during the era!
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:48 pm
by noxmonk
Charles Darwin wrote:You can replicate game mechanics, and that should be the limit. Attempting to control and manipulate the current truths of the free shard market place, such as trying to prevent the use of razor, is a lose-lose conundrum for the player, and the shard creators. Razor is a perfect utility to connect to many shards, and allow every free shard to grow easy. Arguing to not have Razor, is like arguing for a latency on the server, to emulate the connection speed of the day - 56K. Or simulating server lines for that matter. Game mechanics, should be the limitation in T2A accuracy... Speaking of game mechanics....
I think we should re-evaluate the current status on taming. The message "That wasn't even challenging" after taming a pre-tamed creature, is something I still don't understand! Does anyone have links to patch notes on why we have this current system in place? I understand not using the classic method of taming (gains off your own past tames, repeatedly). But why can't we implement taming pre-tames renders the creatures base taming skill to raise? - Sorry, I'm just befuddled

UOConnect does exactly that, allows you connect without the features of Razor. If you're going to be T2A accurate, you shouldn't pick and choose your portions of T2A, go all or nothing. A lot of what you can do in Razor you could not do with UOA or even the illegal programs. I can snoop a bag and snoop someones pouch without even seeing it. I can steal something without ever having seen it. I can set a macro to run to someones who's bag I have not open and steal something I hope they might have, just by item definition.
I can automatically bandaid myself in a situation where normally I would have to actually do it manually. I can set system response macro's to basically take most of the things that would impede my focus in PvP and make them into completely mindless macros. This is nowhere near the spirit of T2A and is more of a look/feel then anything else. What are our issues now... "bank checks", pretty minor, runebooks that people keep bitching about regardless, amongst other things. We have some minor issues, yet the most outstanding one is left untouched for reason it might hurt someones feelings and they'd have to actually play the game more than they want to.
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:50 pm
by Kaivan
T2A accuracy should be taken as far as is mechanically possible within as tight a time frame as possible, with a few exceptions based on the realities of freeshards (see the threads on house deeds and on fishing to see some examples).
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 9:51 pm
by Charles Darwin
Speaking of runebooks I would like to see them removed

lol I know they are accurate though
It would be crazy without rune books... You could always make rune libraries by stacking runes...

Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 10:23 pm
by Altay
If its 100% mechanically, all the off map events have to go. If they didn't happen in T2A they shouldn't happen here. On top of that, using Razor should be bannable just like it was on T2A.
Don't give me the argument that the reality is, its impossible to stop it. you can connect to free shards without razor, and that's a fact. Macroing is also extremely easy to spot. Take people to GM rooms and ask them simple questions. If they can't answer they're macroing. This can be ENTIRELY AUTOMATED WITH A SCRIPT. Hell, I can help you write it if you'd like.
Not that I want any of this, but I'm trying prove, sticking strictly to T2A elements in an of itself is stupid
Fact: you can have a T2A shard WITH blessed bank checks, Razor and Macroing [But it won't be a STRICTLY 100% T2A shard (GASP!!!!!) ] Two simple solutions:
1. Get rid of bank checks, but also make macroing illegal. Also make Razor illegal on the server to. [100% T2A ACCURATE]
2. Keep it as is, [NOT 100% T2A ACCURATE].
Picking and choosing what to get rid of and what to keep and then calling it 100% T2A accurate isn't fooling anyone.
On a side note, Weren't there item bless deeds during this era? We should have some here to!
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 11:20 pm
by Kraarug
BlackFoot wrote:discuss
How far? Like I tell my dates... "All the way"

Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 11:23 pm
by Kraarug
Derrick wrote:100% mechanically, with the possible exception of off map game type events
(just my vote)
Well, that is the vote that really counts.
I agree, 100% mechancially correct and, I like the events. It adds something to the game besides the same old grind.
I think you are creating the 1999 experienced within it's technical limitations and that's awesome.
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Thu May 28, 2009 11:25 pm
by Kaivan
Altay wrote:If its 100% mechanically, all the off map events have to go. If they didn't happen in T2A they shouldn't happen here. On top of that, using Razor should be bannable just like it was on T2A.
I have been a proponent of the removal of the event system for quite some time. Beyond that, the events exist externally to the normal T2A environment and have no discernible effect on the gameplay.
Altay wrote:Don't give me the argument that the reality is, its impossible to stop it. you can connect to free shards without razor, and that's a fact. Macroing is also extremely easy to spot. Take people to GM rooms and ask them simple questions. If they can't answer they're macroing. This can be ENTIRELY AUTOMATED WITH A SCRIPT. Hell, I can help you write it if you'd like.
The reason why it would be so difficult to enforce a no macroing policy on freeshards is simply a function of the playerbase to staff ratio. We can't be expected to stay on 24 hours a day 7 days a week answering pages for both problems and questions in game while also searching the
entire server for those who might be considered afk macroers, while still attempting to fix issues and code changes that bring us closer to T2A accuracy.
Altay wrote:Not that I want any of this, but I'm trying prove, sticking strictly to T2A elements in an of itself is stupid
Fact: you can have a T2A shard WITH blessed bank checks, Razor and Macroing [But it won't be a STRICTLY 100% T2A shard (GASP!!!!!) ] Two simple solutions:
1. Get rid of bank checks, but also make macroing illegal. Also make Razor illegal on the server to. [100% T2A ACCURATE]
2. Keep it as is, [NOT 100% T2A ACCURATE].
Picking and choosing what to get rid of and what to keep and then calling it 100% T2A accurate isn't fooling anyone.
On a side note, Weren't there item bless deeds during this era? We should have some here to!
Again, making macroing illegal is an impractical load on the staff, and when we consider how things were actually handled on OSI servers, the lack of any punishment for macroing was very apparent during and after the era. Beyond that, UOA was considered a legal program starting in June of 99. Since that is the case, most of the functions that were mentioned in this thread and other threads were available in UOA at the time, and are still available in UOA today.
Re: General overall T2a accuracy, how far shoudl we take it?
Posted: Fri May 29, 2009 12:09 am
by ArchaicSubrosa
If man always played things by the book, the moon would still be made of cheese