New Event Idea- Defend the King!
Posted: Sat Jun 06, 2009 7:14 pm
Edited:
This is probably a lot of work/impossible but here it is.....
Teams = However many people join
# of people on each team = 4
Each team is put into different rooms.
These rooms would be relatively big, big enough to make a maze out of. Not a room like the survival event, much bigger.
The room layout would be one 3-tile wide pathway criss crossing through the room (Element TD anyone?) and the rest of the room would be elevated, with bridges or teleporting pads leading across the pathway which is below.
The monsters will be released at the start of the maze from a cave or respawn point. These monsters will have the sole purpose of getting to your npc at the end of the maze (Lord British?).
The first wave would be very easy, like mongbats, headless ones etc.
The waves will get harder and harder, until there are ancient wyrms going through the maze.
On the elevated platform where your team is located, there would be different pads that could do certain things; A pad that makes spikes come out of the ground, a pad that does a giant explosion, a pad that releases poison, a pad that paralyzes all enemies below, stuff like that.
You would have a set number of lives (I'll leave this up to the gm's as I don't know how many creatures would be coming at a time).
There could be trick rounds where the monsters below would do unexpected things; teleport, attack, stealth, etc.
I don't know whether players should be allowed in the pathway or not, I'd rather they weren't allowed in the pathway, but than again Dexers would be excluded. Perhaps there could be a way to give everyone the same skills like Magery, Meditation, Archery, Eval Int, Anatomy, Musicianship, Provocation (skills that will help kill from far away and you aren't taking damage)
OR
People would be allowed in the pathway and everyone would keep the skills they came in with.
This part is open to debate as I don't know what people would rather have. I like the first as it sets everyone on equal playing ground. But than again the 2nd one gives more variety.
Well, that's my suggestion and it's open to input.
This is probably a lot of work/impossible but here it is.....
Teams = However many people join
# of people on each team = 4
Each team is put into different rooms.
These rooms would be relatively big, big enough to make a maze out of. Not a room like the survival event, much bigger.
The room layout would be one 3-tile wide pathway criss crossing through the room (Element TD anyone?) and the rest of the room would be elevated, with bridges or teleporting pads leading across the pathway which is below.
The monsters will be released at the start of the maze from a cave or respawn point. These monsters will have the sole purpose of getting to your npc at the end of the maze (Lord British?).
The first wave would be very easy, like mongbats, headless ones etc.
The waves will get harder and harder, until there are ancient wyrms going through the maze.
On the elevated platform where your team is located, there would be different pads that could do certain things; A pad that makes spikes come out of the ground, a pad that does a giant explosion, a pad that releases poison, a pad that paralyzes all enemies below, stuff like that.
You would have a set number of lives (I'll leave this up to the gm's as I don't know how many creatures would be coming at a time).
There could be trick rounds where the monsters below would do unexpected things; teleport, attack, stealth, etc.
I don't know whether players should be allowed in the pathway or not, I'd rather they weren't allowed in the pathway, but than again Dexers would be excluded. Perhaps there could be a way to give everyone the same skills like Magery, Meditation, Archery, Eval Int, Anatomy, Musicianship, Provocation (skills that will help kill from far away and you aren't taking damage)
OR
People would be allowed in the pathway and everyone would keep the skills they came in with.
This part is open to debate as I don't know what people would rather have. I like the first as it sets everyone on equal playing ground. But than again the 2nd one gives more variety.
Well, that's my suggestion and it's open to input.