1 Client per computer [Era accuracy]
Posted: Tue Jun 16, 2009 3:53 pm
Disclaimer: This is a discussion which has been brought up in the past, and while there is no middle ground or possibly even a solution I feel that it should be raised again for discussion on the matter, Thank you.
Ultima Online, was programmed so that only 1 client could be opened on a computer at once, thus essentially only allowing players to play 1 account & 1 Character at a time.
Razor & Secondage Allow the use of up to 4 Clients to be open & logged in at once giving the user the possibility of up to 4 Characters to be active in game (while it is illegal to use more then 3 accounts, this has been proven and brought up for discussion on multiple occasions that there are many players who abuse this)
This leads way to many of issues which come up for discussion as months pass
currently these are the "hot topics" on the first few pages of the forums which are a direct result of this mechanic
http://forum.uosecondage.com/viewtopic.php?f=11&t=7830
http://forum.uosecondage.com/viewtopic.php?f=8&t=6446
http://forum.uosecondage.com/viewtopic.php?f=8&t=8067
The list of problems this causes goes on and on, but the main few I will list here
- Resource Macroing: Allowing more then 1 client online allows for players to "attend" resource gather on 2 or 3 clients while they run around on their 3rd or 4th account PvMing, Crafting, Playing in events, PvPing Ect. this creates players with MASS ingot supplies and essentially being able to control the market, this also means that there are more GM Smiths per population then there was during OSI which causes a decrease in weapon & Armor prices. (its cheaper to buy new gear then to repair it)
-Ghosting: This has been an issue for along while now, minor tweaks have been made to "fix" this but indeed it is still an issue, allowing every pvp/pk guild or even just solo players the advantage of leaving 2 or 3 ghost accounts loged in at popular spawns to that they can kill any players who attempt to actually play the game at those locations. While this was still done during OSI, Only Large Guilds & those with the resources to Multi Box were able to do so, which is a very small % of the population
-AFK Event Sitting: Players leaving multiple clients in CTF events to get the 50% chance of winning a trophies while they play regularly on their 3rd or 4th client. Trophies points are already not era accurate and have their own effect on the economy, but there are players who abuse and even make this worse by AFK sitting in events.
-IDOC camping: This falls closely to Ghosting as players can sit ghosts or other accounts at an idoc to watch to see if it falls & to block the placement of other houses. This allows those who seek out the best of the best spots in Secondage to greif & hold more spots then they should arguable be able to if they had to individually watch each house & stop the placement of it.
-Recalling new PvP characters into single or group battles: While I have no had any personal experience with this, from my discussions with those who have its frustrating finally beating your opponent in a 1v1 in the field to only have his alt already suited up recall in moments later to kill or chance you from your hard earned kill, the same is done in group pvp, recalling in alternate characters. This creates an unbalanced and skewed perspective on field PvP
-Fancy 2, 3 or 4 client macro scripts: while there are many examples I will use one in particular, Matron De Winters Animal Taming Script which uses I believe 3 accounts to macro taming, using them to herd animals into a house, to tame, to remove or kill the animals afterwards, scripts and macros such as these would not be possible in the days of OSI with out Razor & the access to so many accounts.
While I could go on all day about the effects of this I shall not as my point has been made, I do wish to propose a solution.
Even During OSI players "multi boxed" and this seams to be the argument against this chance as it seems every UOSA player has Multi boxed during the era, THIS IS NOT a good argument why we should be allowed 4 accounts on ONCE COMPUTER, for those who don’t know "multi box" was a term used for those who had multiple computers set up to run the Ultima Client, Proof in itself that running multiple clients on one computer didn't work.
I also heard there was a program that was not widely used that allowed you to run multiple instances of UO on one computer, this was surely illegal on OSI and again goes against what the designers had in mind.
THE SOLUTION:
Limiting account connectivity on individual computers, while players will keep their 3, 4+ accounts they will not be able to log more then one in at a time per computer. Each additional computer would be allowed to open another client as this should satisfy those who Multi Boxed during the era, it would once more be "era accurate" & I am sure those who had access to 2+ computers in 1999 still have access to 2+ computers 10 years later.
This easily solves all the issues i laid out and more, there would be no issues with roommates/friend playing on the same IP as it would be individual computers, and it would still allow you to use all your characters on all your accounts.
I spent alot of thought and time into writing this discussion, I only expect the same from those who wish to dispute it, Anyone who wish's to add to this idea I encourage as this is ment to open up discussion on the matter.
Cheers
Ultima Online, was programmed so that only 1 client could be opened on a computer at once, thus essentially only allowing players to play 1 account & 1 Character at a time.
Razor & Secondage Allow the use of up to 4 Clients to be open & logged in at once giving the user the possibility of up to 4 Characters to be active in game (while it is illegal to use more then 3 accounts, this has been proven and brought up for discussion on multiple occasions that there are many players who abuse this)
This leads way to many of issues which come up for discussion as months pass
currently these are the "hot topics" on the first few pages of the forums which are a direct result of this mechanic
http://forum.uosecondage.com/viewtopic.php?f=11&t=7830
http://forum.uosecondage.com/viewtopic.php?f=8&t=6446
http://forum.uosecondage.com/viewtopic.php?f=8&t=8067
The list of problems this causes goes on and on, but the main few I will list here
- Resource Macroing: Allowing more then 1 client online allows for players to "attend" resource gather on 2 or 3 clients while they run around on their 3rd or 4th account PvMing, Crafting, Playing in events, PvPing Ect. this creates players with MASS ingot supplies and essentially being able to control the market, this also means that there are more GM Smiths per population then there was during OSI which causes a decrease in weapon & Armor prices. (its cheaper to buy new gear then to repair it)
-Ghosting: This has been an issue for along while now, minor tweaks have been made to "fix" this but indeed it is still an issue, allowing every pvp/pk guild or even just solo players the advantage of leaving 2 or 3 ghost accounts loged in at popular spawns to that they can kill any players who attempt to actually play the game at those locations. While this was still done during OSI, Only Large Guilds & those with the resources to Multi Box were able to do so, which is a very small % of the population
-AFK Event Sitting: Players leaving multiple clients in CTF events to get the 50% chance of winning a trophies while they play regularly on their 3rd or 4th client. Trophies points are already not era accurate and have their own effect on the economy, but there are players who abuse and even make this worse by AFK sitting in events.
-IDOC camping: This falls closely to Ghosting as players can sit ghosts or other accounts at an idoc to watch to see if it falls & to block the placement of other houses. This allows those who seek out the best of the best spots in Secondage to greif & hold more spots then they should arguable be able to if they had to individually watch each house & stop the placement of it.
-Recalling new PvP characters into single or group battles: While I have no had any personal experience with this, from my discussions with those who have its frustrating finally beating your opponent in a 1v1 in the field to only have his alt already suited up recall in moments later to kill or chance you from your hard earned kill, the same is done in group pvp, recalling in alternate characters. This creates an unbalanced and skewed perspective on field PvP
-Fancy 2, 3 or 4 client macro scripts: while there are many examples I will use one in particular, Matron De Winters Animal Taming Script which uses I believe 3 accounts to macro taming, using them to herd animals into a house, to tame, to remove or kill the animals afterwards, scripts and macros such as these would not be possible in the days of OSI with out Razor & the access to so many accounts.
While I could go on all day about the effects of this I shall not as my point has been made, I do wish to propose a solution.
Even During OSI players "multi boxed" and this seams to be the argument against this chance as it seems every UOSA player has Multi boxed during the era, THIS IS NOT a good argument why we should be allowed 4 accounts on ONCE COMPUTER, for those who don’t know "multi box" was a term used for those who had multiple computers set up to run the Ultima Client, Proof in itself that running multiple clients on one computer didn't work.
I also heard there was a program that was not widely used that allowed you to run multiple instances of UO on one computer, this was surely illegal on OSI and again goes against what the designers had in mind.
THE SOLUTION:
Limiting account connectivity on individual computers, while players will keep their 3, 4+ accounts they will not be able to log more then one in at a time per computer. Each additional computer would be allowed to open another client as this should satisfy those who Multi Boxed during the era, it would once more be "era accurate" & I am sure those who had access to 2+ computers in 1999 still have access to 2+ computers 10 years later.
This easily solves all the issues i laid out and more, there would be no issues with roommates/friend playing on the same IP as it would be individual computers, and it would still allow you to use all your characters on all your accounts.
I spent alot of thought and time into writing this discussion, I only expect the same from those who wish to dispute it, Anyone who wish's to add to this idea I encourage as this is ment to open up discussion on the matter.
Cheers