Bedroll bug vs. era accuracy?
Posted: Tue Jun 16, 2009 6:22 pm
Hey,
Just wanted to add some fuel to the fire on the discussion between era accuracy vs. better gameplay. I vividly remember using the 'log out bug' way into the 21st century and the T2A era, however, when I tested it on UOSA, it appeared to have been fixed.
To briefly outline the bug:
- Start the campfire
- Use the bedroll
- Keep the dialogue open
- Go fight
- If in a shit situation, hit the dialogue accept button and insta log out even if crim flagged
This worked well into the T2A era and beyond. When I tested it on UO2A, and I moved away more than half a screen from the campfire, the dialogue closed. I am not advocating for this bug to be reinstated, should my claim be accurate, but rather for an evaluation of the assumption of era accuracy vs. enjoyment of the game. I might have used this move to survive with PKs, but I was somewhat happy when it was fixed. Similarly, even if accuracy dictates it, it should not be reinstanted in UOSA.
My point is simple: there are so many things that came after T2A that vastly improved the gameplay of Ultima Online (i.e. poisoning = no heal in pvp among others) that, despite era accuracy, should be considered for implementation to further the shards success and the enjoyment of the players. I think this shard is fantastic and if admins would consider a more flexible implementation of post-T2A features, the shard would grow exponentially as players would switch over from the shards that have been flooded with hooded shrouds and donation items.
I understand that some people consider this a slippery slope, but I think that admins have exercised common sense so far and will continue to do so in the future, be it with the implementation of non-era characteristics or not.
Just my 2 cents.
Cara
P.S. If I am totally off in my bedroll bug claim, feel free to flog me, but I am 99% sure that I am right.
Just wanted to add some fuel to the fire on the discussion between era accuracy vs. better gameplay. I vividly remember using the 'log out bug' way into the 21st century and the T2A era, however, when I tested it on UOSA, it appeared to have been fixed.
To briefly outline the bug:
- Start the campfire
- Use the bedroll
- Keep the dialogue open
- Go fight
- If in a shit situation, hit the dialogue accept button and insta log out even if crim flagged
This worked well into the T2A era and beyond. When I tested it on UO2A, and I moved away more than half a screen from the campfire, the dialogue closed. I am not advocating for this bug to be reinstated, should my claim be accurate, but rather for an evaluation of the assumption of era accuracy vs. enjoyment of the game. I might have used this move to survive with PKs, but I was somewhat happy when it was fixed. Similarly, even if accuracy dictates it, it should not be reinstanted in UOSA.
My point is simple: there are so many things that came after T2A that vastly improved the gameplay of Ultima Online (i.e. poisoning = no heal in pvp among others) that, despite era accuracy, should be considered for implementation to further the shards success and the enjoyment of the players. I think this shard is fantastic and if admins would consider a more flexible implementation of post-T2A features, the shard would grow exponentially as players would switch over from the shards that have been flooded with hooded shrouds and donation items.
I understand that some people consider this a slippery slope, but I think that admins have exercised common sense so far and will continue to do so in the future, be it with the implementation of non-era characteristics or not.
Just my 2 cents.
Cara
P.S. If I am totally off in my bedroll bug claim, feel free to flog me, but I am 99% sure that I am right.