Bringing back the one account debate....
Posted: Sun Jun 21, 2009 3:02 pm
People had suggested using just one account or to put an end to multiclienting. If you had it that way then might as well restart everything from scratch...wipe all accounts. I mean could you pick and choose your favourite chars if they were spread over a three account basis...sacrificing one for the other? I mean fair is fair, many people have already well established themselves in this fashion anyway. If it is indeed an exploit then those chars should be forfeit. And for those who haven't, their chars are probably too new to even matter. A restart would just be another new character they are trying to learn re/learn the ropes on concerning this era.
Would you put an end to Razor? For it, and those applications like it allows multi-clienting and would be the only way to remove multi-accounts from the shard.
But then you'd ask for most of your well established players to leave in frustration.
And you would get bored waiting for a positive sign that your alt l alt whatever keys were eventually getting somewhere before your tool breaks.
Having multi accounts heightens both security and danger...and allows you to play those easier conquests you started out with again after your well seasoned adventurer does nothing anymore but play guild politics and haze newbies safely from within his tower for the most part.
Taking era-accuracy out of the picture as it is disputable because people did do it but hardly the common player, why would you want to keep a three account limit or why would you want to restrain it to one?
Would you put an end to Razor? For it, and those applications like it allows multi-clienting and would be the only way to remove multi-accounts from the shard.
But then you'd ask for most of your well established players to leave in frustration.
And you would get bored waiting for a positive sign that your alt l alt whatever keys were eventually getting somewhere before your tool breaks.
Having multi accounts heightens both security and danger...and allows you to play those easier conquests you started out with again after your well seasoned adventurer does nothing anymore but play guild politics and haze newbies safely from within his tower for the most part.
Taking era-accuracy out of the picture as it is disputable because people did do it but hardly the common player, why would you want to keep a three account limit or why would you want to restrain it to one?