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Moving Gate Spell

Posted: Tue Jul 21, 2009 10:34 am
by Odin
I remember on siege we used to use a trick to move gates inside dungeon entrances (remember gate was disallowed in dungeons on siege). You would cast gate just outside and as you cast run towards the entrance. There was a short delay between being frozen by casting and the gate actually appearing. During this delay you could run a few squares and the gate would appear inside the dungeon.

Its not THAT important but currently you cannot achieve this effect on T2A.

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 10:45 am
by Hoots
Never saw or knew of this. What was the intent if you dont mind me asking? Any advantage of doing this?

or is this just one of those things?

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 10:50 am
by Odin
Well, on siege you would often have a situation of a small group of reds trapped just inside a dungeon with 20-30 anti pks outside. What we would do is have one of our number run out, cast gate, run in and then we could all escape through a gate just inside the entrance without having to gate amongst the gank squad.

Obviously it was more useful because on siege you couldn't gate inside dungeons but I can see certain (fairly rare) situations where it could be useful here on T2A.

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 11:44 am
by Derrick
You can cast gates within dungeons here though.

I don't however see why this doesn't work here though. Can't you can cast gate, and move wherever you want before you hit the target rune?

Oh but I do now see what you're saying, and I think I understand why. I bet there was a slight delay while the two subservers negotiated and validated the gate. I bet if you had gated to another location on the same subserver, that there would be no delay.

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 11:58 am
by Faust
Did you target the rune inside or outside the dungeon when running back into the entrance to do this trick?

The difference between the two would be...

Scenario 1: let's say you run out casting the spell and target it just before hitting the entrance with a slight delay occuring before the gate actually pops open allowing it to happen inside the dungeon before the server registered the spell

Scenario 2: Run out casting the spell and target the spell immediately upon entering the entrance before the server registered that you were in a dungeon, etc...

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 12:22 pm
by Odin
The trick didn't need the dungeon to function, you could do it anywhere. Basically you could cast gate and run a few squares just after you finished casting but before the gate appeared. This way the gate would not need to appear on the same spot you started casting it on. I would expect it worked because of a delay on the gate spell which doesn't exist in runuo.

Faust: you targeted the rune outside the dungeon because if you did it inside a dungeon you would get the "this doesn't appear to work here" message.

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 1:58 pm
by Xukluk Tuguznal
It was a delay. It wasn't only on siege. Though I remember doing it on siege. Not sure what caused it. I can remember recall lag aswell and it not kicking in till minutes later. Not saying they're akin of course lol. I remember it mostly working when gating out of a runebook more than just targetting a rune.

Re: Moving Gate Spell

Posted: Tue Jul 21, 2009 2:53 pm
by Faust
I would guarentee that this issue is related to server to server communication as Derrick suggested then. For example, say you're recalling/gating to Britain from Deceit. Both of these areas were on different servers. The two spells would have to communicate with each other adding a slighter delay than if they were on the same server.

Re: Moving Gate Spell

Posted: Wed Jul 22, 2009 5:11 am
by Odin
I'm not sure if your correct faust but when I played OSI I used to always do this when I cast Gate and it worked with every gate. If I could get a free trial key and log my old account there's a good chance it works like this today. Whatever the cause the end result was there being a small delay on the appearance of the gate spell.

As for delays on recall I have no idea as siege didn't have it...

Re: Moving Gate Spell

Posted: Wed Jul 22, 2009 9:00 am
by Xukluk Tuguznal
Odin wrote:I'm not sure if your correct faust but when I played OSI I used to always do this when I cast Gate and it worked with every gate. If I could get a free trial key and log my old account there's a good chance it works like this today. Whatever the cause the end result was there being a small delay on the appearance of the gate spell.

As for delays on recall I have no idea as siege didn't have it...
aye, But gates lagged big enough to notice from time to time on siege. I can remember gating on more than one occassion and it taking almost a minute to pop up lol