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alchemy

Posted: Fri Jul 24, 2009 5:06 am
by shibbydooda
When you use a mortar already in use it should not stop grinding and dump out the contents. It should say that is already in use. when you finish making a potion and don't have an empty bottle it should keep the potion in the mortar until one is available, not dump it.

Re: alchemy

Posted: Fri Jul 24, 2009 6:57 pm
by Hemperor
shibbydooda wrote:When you use a mortar already in use it should not stop grinding and dump out the contents. It should say that is already in use. when you finish making a potion and don't have an empty bottle it should keep the potion in the mortar until one is available, not dump it.
I've mentioned resources not being wasted when reusing a mortar to Derrick in the past, I'll add it to the to-do list.

I'll take a look at your other comment in the demo right now.

Re: alchemy

Posted: Fri Jul 24, 2009 7:01 pm
by Hemperor
Crafted a potion with no emptys in my bag and got the message upon completion:

"Where is an empty bottle for your potion?"

I canceled the target, reused the mortar and it brought up the same question. I targeted an empty on the ground and it filled with the potion.

EDIT: One more thing, when targeting a reagent to craft, if you only have enough to craft one type of potion it will automatically do so rather than bringing up a menu.

Re: alchemy

Posted: Sat Jul 25, 2009 5:08 pm
by shibbydooda
I noticed something else along these same lines.. when poisoning didn't you only get the sound effect when succesful?

Re: alchemy

Posted: Sat Jul 25, 2009 8:19 pm
by Derrick
I'll fix both of these, thanks. The not wasting reagents has been on my list for quite a while, the behavior was interpolated from the client strings before we starting doing this demo related research; glad to now know the proper behavior.