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monster spawns
Posted: Sun Jun 08, 2008 12:21 pm
by ~|~Damaja
i'm pretty sure the economy is screwed as it is right now, should get better but the difference between the rich and poor on this shard is enormous..maybe cuz so many new players though..
well I've noticed so far that the spawns in the dungeons are really alot more then was around in T2A. Seem to respawn a lot quicker to. I am making alot of money very very fast now. It has nothing to do with the toughness of the monsters or anything like that. But there are just way way more monsters out there then there really was on osi T2A. = a ton of fast $. UOR they basically doubled the spawns. So along with the $ dupe bug, Tram and double the spawn in dungeons the economy went to poop.
I have only been through covetous 3 and 4, shame and now fire temple. But I imagine the rest of dungeons are same?
Re: monster spawns
Posted: Sun Jun 08, 2008 12:26 pm
by platy
yeah thats pretty accurate, the spawns around the world are higher than original t2a (i can mainly vouch for deceit since it was a huge pvp scene, and home of the famous "bone wall"- i spent alot of time in there and the only hazardous area was the LichLord spot, and back then i think there was only one Lichlord in the dungeon..
I like the toughness of dungeons though tbh, but as you stated, harder dungeons ultimately yield higher returns (ie lotsa gold)
Its not a bid deal, as soon as the new players get goin they'll b in the mix i'm sure..
Re: monster spawns
Posted: Sun Jun 08, 2008 1:14 pm
by ~|~Damaja
platy wrote:yeah thats pretty accurate, the spawns around the world are higher than original t2a (i can mainly vouch for deceit since it was a huge pvp scene, and home of the famous "bone wall"- i spent alot of time in there and the only hazardous area was the LichLord spot, and back then i think there was only one Lichlord in the dungeon..
I like the toughness of dungeons though tbh, but as you stated, harder dungeons ultimately yield higher returns (ie lotsa gold)
Its not a bid deal, as soon as the new players get goin they'll b in the mix i'm sure..
ya I was going to run around deceit cause I thought it might be out of control

it was a huge pvp zone back in the day.
Re: monster spawns
Posted: Sun Jun 08, 2008 4:10 pm
by alatar
are the pvp hotspots i don't know about, or does nobody goto deciet?
Re: monster spawns
Posted: Mon Jun 09, 2008 9:01 pm
by ~|~Damaja
I havent been to deceit yet but I heard its pretty hairy. That was the most laid back dungeon ever

best pvp spot to guild war, pk, get pked, and oh ya the BONE WALL haha
Re: monster spawns
Posted: Tue Jul 08, 2008 10:05 pm
by ~|~Damaja
http://picasaweb.google.com/GoDsWrathClan/MN
some nice 98-99 screenshots of a nice mellow monsterless deceit. Reason it was such a pvp hotspot was. a) Hardly any monsters b) no magic damage in town. Both which made it a common meeting place for warfare. Miss those days.