Archery
Posted: Mon Aug 10, 2009 6:57 pm
Archery seems slightly off here compared to the demo. This is how it works on the demo:
Pull back of the bow animation begins
Arrow "animation" is launched from player to target
Arrow sound plays, sounds like a miss sound.
One arrow is consumed
One second later:
Hit/miss calculated and all the other things associated with this (including sound)
Swing has been consumed, check for skill gain etc.
On the demo you can also continually move before the "one second later" and you will constantly shoot arrows each step if you do not stand still long enough for the second part of it to happen. An arrow is consumed, however it will never hit or miss and you will have no chance of skill gain.
Pull back of the bow animation begins
Arrow "animation" is launched from player to target
Arrow sound plays, sounds like a miss sound.
One arrow is consumed
One second later:
Hit/miss calculated and all the other things associated with this (including sound)
Swing has been consumed, check for skill gain etc.
On the demo you can also continually move before the "one second later" and you will constantly shoot arrows each step if you do not stand still long enough for the second part of it to happen. An arrow is consumed, however it will never hit or miss and you will have no chance of skill gain.