Mage ideas
Mage ideas
I am making a PvP mage right now, and I am trying to figure out my last few skills.
Right now the template is:
Eval int - 100
Magery - 100
Meditation - 100
Resisting Spells - 100
Wrestling - 100
I have room for 2 more GMd skills, and right now i am working on Healing and Anatomy. I chose them because I think that healing could get me out of some sticky situations during a fight.
Is this a good build for a pure mage for pvp, or would it be worth going with something like Inscription. I am trying to stay away from weapon skill so it forces me to get better with my mage combat.
Any help?
Right now the template is:
Eval int - 100
Magery - 100
Meditation - 100
Resisting Spells - 100
Wrestling - 100
I have room for 2 more GMd skills, and right now i am working on Healing and Anatomy. I chose them because I think that healing could get me out of some sticky situations during a fight.
Is this a good build for a pure mage for pvp, or would it be worth going with something like Inscription. I am trying to stay away from weapon skill so it forces me to get better with my mage combat.
Any help?
Re: Mage ideas
Go on test and try it out I'll practice with you. Personally I think that kind of template would be good for PvM instead of PvP. I really dont like the use of bandages in PvP, they take too long to heal you.
I dont know if you get a bonus with inscription skill.
I dont know if you get a bonus with inscription skill.
Re: Mage ideas
Good point, it might be a bit better for pvm. I have played with a heal mage before, and he just felt a lot more defensive.
If i cant find a good balance with that, i might just go back to Swords and Tactics so i can get a nice meaty hit off with a hally
How do i get on test?
If i cant find a good balance with that, i might just go back to Swords and Tactics so i can get a nice meaty hit off with a hally
How do i get on test?
Re: Mage ideas
Because it is more defensive. I dont know what the specs are for say 50 healing, 50 anat but you could do that with 100 swords and see what you like.bluebaroo wrote:Good point, it might be a bit better for pvm. I have played with a heal mage before, and he just felt a lot more defensive.
If i cant find a good balance with that, i might just go back to Swords and Tactics so i can get a nice meaty hit off with a hally
How do i get on test?
Eh, you have to type in test.uosecondage.com or something like that on the Razor box. I'm not home at the moment so I cant tell you exactly.
Re: Mage ideas
Hrm. Alright. Well I will be online in a bit, but I am kindove feeling the swords and tactics now. The fastest gains are training against a pally, and have a healer on him, right?
Re: Mage ideas
I dont think so. I used NPC mages for my training.bluebaroo wrote:Hrm. Alright. Well I will be online in a bit, but I am kindove feeling the swords and tactics now. The fastest gains are training against a pally, and have a healer on him, right?
- MatronDeWinter
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Re: Mage ideas
When/if new anti-hally-cheat patch comes in, mana levels will matter in combat, and bandaids can definately keep your mana up. I have a heal-mage and I like playing her now even. Meteor/EQ/purple-potions are my friends.
Re: Mage ideas
Is it gonna be that bad Matron? I can't keep up with these new patches. I know this current one with the horses totally suck and I haven't experienced the delay people are talking about. I dont use Razor to unequip my weapons though, I just usually cast or use one I set in the game.MatronDeWinter wrote:When/if new anti-hally-cheat patch comes in
Re: Mage ideas
Rethinking it, i will probably keep healing. I mean, at the start of the match someone will attack me, then i can put on a bandage. If i can keep up with damage, i will heal myself, if not, ill use a heal spell, and then heal even more. I dont see a loss here haha
Re: Mage ideas
Bandages heal slow as hell. I think thats the great detriment to dexxers now but lets tool around in test. You'll see. I'm heading home now and I will probably be on in another 2 hours.
Re: Mage ideas
Sure, Ill play on test. I dont know if i have it in me tonight, but Ill be on IRC for sure. My name is Bluebaroo. Hit me up some time
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Re: Mage ideas
What about parry on a template like that. Is it worth it? (Instead of anatomy, GM parry.)MatronDeWinter wrote:When/if new anti-hally-cheat patch comes in, mana levels will matter in combat, and bandaids can definately keep your mana up. I have a heal-mage and I like playing her now even. Meteor/EQ/purple-potions are my friends.
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Re: Mage ideas
My character has Mage, Med, Wrestle, Heal, Anatomy, Resist, ParryJoueur Moyen wrote:What about parry on a template like that. Is it worth it? (Instead of anatomy, GM parry.)MatronDeWinter wrote:When/if new anti-hally-cheat patch comes in, mana levels will matter in combat, and bandaids can definately keep your mana up. I have a heal-mage and I like playing her now even. Meteor/EQ/purple-potions are my friends.
Parry works out okay because it is an entirely defensive character. If you wanted to fight anyone I would suggest dropping parry for eval.
Re: Mage ideas
I am still working the character up, and I was thinking about adding parrying. I decided to keep with pure healing though because if I dropped anat, my heals would do much less. But if I dropped eval, my spells would do a lot less, all at the trade of every once in a while taking less damage.
I made a sword mage before I started training my heal mage, and I notice I forget to equip my hally with all the casting I do, so I think that a heal mage might be right up my ally.
I made a sword mage before I started training my heal mage, and I notice I forget to equip my hally with all the casting I do, so I think that a heal mage might be right up my ally.
- MatronDeWinter
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