felucca trees

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Alex21
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Re: felucca trees

Post by Alex21 »

alatar wrote:Ok.. heh.. I know.. but everything was Felucca before Trammel came along, just thought it'd be more accurate that way but whatever.
It wasnt called felucca, it was Britania
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alatar
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Re: felucca trees

Post by alatar »

i meant felucca ruleset

Nevermore
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Re: felucca trees

Post by Nevermore »

alatar wrote:
Nevermore wrote:How would having trees as they were post-t2a be more authentic?
Because the majority of UO players play for the PvP. Not saying this is a PvP-only server, but that's where you'll pull most of your players. I don't know why you always knock my shit like im trying to devalue the server.. It was merely a suggestion, and you always come back with an asshole remark.

How was than an asshole remark? It was a simple question. We try to be an accurate t2a era server. How would putting in something that's not t2a accurate be more authentic?
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dirk smallwood
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Re: felucca trees

Post by dirk smallwood »

alatar wrote:i meant felucca ruleset

It is felucca ruleset. The only difference is a number (1-4) In the weather.cs. It has nothign to do with the ruleset, and is exactly how it should be.

ecetres
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Re: felucca trees

Post by ecetres »

Leave my pretty trees alone!
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Re: felucca trees

Post by do0m »

Who gives a shit?. The trees were "nomal" looking in T2A on all the shards except siege. Close thread and/or delete. kthanksbye.

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