This clears up any ambiguity regarding what the fix actually did. Additionally, with only one source that talks about this supposedly widely known bug (there's a bit of a disconnect here, a widely known bug that only has documentation in one place: a poorly translated Japanese website), the reality is that we're talking about a single player account which is in direct opposition to the patch notes. With such poor backing, it is practically impossible to support the theory that this was a working tactic, because supporting such a theory requires us to throw out the documentation from those who actually develop the game in favor of just one source.10) The disarm/arm exploit to get slow weapons to hit faster has been fixed. It
will not be to your advantage to disarm/rearm a weapon.
On an interesting note, your own Japanese website source talks about the explosion/hally/ebolt combo (notice I said it in a specific order), not about the purported explosion/ebolt/hally combo.
Finally, I would like to propose a question as a starting point for explaining how wrestling cannot be related to the swing timer: What minor changes would you make to the code for pre-T2A combat in order to produce T2A style combat, hally cycling included?