This is sort of a difficult question to answer (I'm hoping not to hear something like, "Whatever a particular player wants" or "anything if the price is right" or something like that), but now that I'm farming liches, demons, balrons and the like and bringing in a hell of a lot of magic weapons and armor, I just don't know what to do with it all.
I'm aware that there's a market for silver weapons and those of might, force, power and vanquishing. These are easy keepers, I guess ("meh" on might), but there are a ton of other adjectives flagging magic gear and I'm a bit stuck on what to do with it all.
Tell me if this sounds familiar: you get back from a dungeon run and ID some piece of gear you just picked up. "Oo, substantial plate gorget of fortification. Oo, an eminently accurate bow of ruin. Sounds mildly impressive; I don't use bows or plate armor, but maybe someone would want them." Into a bag they go to be organized and dealt with later. Next you thing you know, you have a cluttered bag full of random magic items and now have to decide whether you want to click through and pick out what's worth keeping or just vendor em off or what.
I bought a house somewhat recently and am looking to completely overhaul my house and my bankbox so that everything is meticulously organized, so obviously half a dozen backpacks in various containers peppered with all sorts of magic items isn't doing me any favors.
Anyway, I'm typing way more than is necessary here (thanks for reading, and sorry). To the point: what "keywords" should I be looking for with enchanted gear, and what TYPE of gear is even worth keeping around? (I'm sure that a heater shield of [insert best shield enchantment] might be a nice find, but would anyone even use a tear shield or buckler of [the same]? Bad example cause no one even uses shields, but you get it.)
Again, I'm going for a minimalistic approach to my house, bankbox and vendors (yet to buy), and I know that no player wants to go clicking through individual weapons and armor on a player-hired vendor to pick out middling gear. I'd like to establish pouches of "Fortification", "Power", whatever else, but could use a few sagely words in the right direction.
*I really went on a protracted rant there for a simple question. Thank you for reading and for any feedback. My fingers hurt.
Magic gear: what's salable to players & what's vendor trash
Re: Magic gear: what's salable to players & what's vendor tr
You won't find a magic heater shield; those don't spawn anymore (and never should have), so don't hold your breath on that 
Might weapons aren't at all in demand, since a GM weapon is actually better from a damage perspective. If it's silver though, it might be in demand.
Halberds of force +25 tactics can be sold, desired weapons (qstaff, kryss, katana, war axe, halberd) of power can be sold, but for other types you really need vanquishing. As for magic charges, a simple rule of thumb might be that charges of daemon's breath (fireball) and thunder (lightning) can be thought of as about one level higher of damage enchantment. So a Kryss of Force and Daemon's Breath could sell about as well as a Kryss of Power. Ghoul's touch weapons of any type and enchantment can be sold for a few thousand to over a hundred thousand gp. Even pitchforks will fetch a couple k.
For armor, you'll probably only want to keep fortification and invulnerability. And even then, you will have a tough time selling leather and studded leather.
For magic charged clothing/jewelry, magic reflection, invisibility, and teleport sell well. Bless sells decently too. I've never seen a market for Agility or Strength items. As for the items themselves, jewelry sells better than clothing. And of jewelry, necklaces tend to sell for slightly less than earrings, for example, since a warrior cannot wear neck armor AND a magic necklace at the same time.

Might weapons aren't at all in demand, since a GM weapon is actually better from a damage perspective. If it's silver though, it might be in demand.
Halberds of force +25 tactics can be sold, desired weapons (qstaff, kryss, katana, war axe, halberd) of power can be sold, but for other types you really need vanquishing. As for magic charges, a simple rule of thumb might be that charges of daemon's breath (fireball) and thunder (lightning) can be thought of as about one level higher of damage enchantment. So a Kryss of Force and Daemon's Breath could sell about as well as a Kryss of Power. Ghoul's touch weapons of any type and enchantment can be sold for a few thousand to over a hundred thousand gp. Even pitchforks will fetch a couple k.
For armor, you'll probably only want to keep fortification and invulnerability. And even then, you will have a tough time selling leather and studded leather.
For magic charged clothing/jewelry, magic reflection, invisibility, and teleport sell well. Bless sells decently too. I've never seen a market for Agility or Strength items. As for the items themselves, jewelry sells better than clothing. And of jewelry, necklaces tend to sell for slightly less than earrings, for example, since a warrior cannot wear neck armor AND a magic necklace at the same time.
Re: Magic gear: what's salable to players & what's vendor tr
Thank you so much---that's precisely what I was looking for and very helpful! Got a lot of cleaning house to do...
Anyone have a ballpark estimate on what the aforementioned types of salable items usually go for?
Anyone have a ballpark estimate on what the aforementioned types of salable items usually go for?
-
- Posts: 204
- Joined: Thu Feb 23, 2012 3:15 pm
Re: Magic gear: what's salable to players & what's vendor tr
Prices are always fluctuating but from my past experiences these are the orices you can expect ( more knowledgeable people please correct me)Campbell wrote:Thank you so much---that's precisely what I was looking for and very helpful! Got a lot of cleaning house to do...
Anyone have a ballpark estimate on what the aforementioned types of salable items usually go for?
Teleport - 300-400gp a charge
Invis- 60-100gp a charge
Magic reflect- 275-450gp jewelry more then cloth
Desireable power weps no mods-1k-5k
Tactic mods can add anywhere from 1k-40k dep on wep
Desireable vanq weps no mods -3k-10k
Tactic mods can add anywhere from 1k-+100k
-
- Posts: 204
- Joined: Thu Feb 23, 2012 3:15 pm
Re: Magic gear: what's salable to players & what's vendor tr
And weps with charges of
Daemons breath
ghouls touch
Thunder
Are sellable prices depend on other mods as well.
Daemons breath
ghouls touch
Thunder
Are sellable prices depend on other mods as well.