Review: Oct. 20th 1999
http://groups.google.com/group/rec.game ... bdcc4eb003> Gate for strategic strikes.
Gating into a "hot" area is a bad idea. On the "hot" side, 6 or so
pk-types, a mixed group of warriors and mages, get to see a hostile gate
for warning. Surround gate, so that each person through can't get out
of the way, thus blocking the gate for the next (of course, those people
that attempt to move through the gate simultaneously do make it through
together, but rarely more than 2). Mage-type dispels the gate on the
"hot" side to prevent retreats. Those 6 pk-types get to kill each
person through the gate one by one, interrupting attempts at
teleporting/recalling away, easily taking on as many opponents without
taking a single casualty.
You want a strategic strike? Give everybody recall runes marked in a
spread pattern on one screen. Everybody recalls simultaneously. No
gate showing up to warn, nobody blocks each other, and everybody gets
there at the same time.