Blessed Items should break from damage [continued, part II]
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Blessed Items should break from damage [continued, part
just dropping by to say hi guys
Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
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Re: Blessed Items should break from damage [continued, part
*kicks up some dirt*
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
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Re: Blessed Items should break from damage [continued, part
Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
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Re: Blessed Items should break from damage [continued, part
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Blessed Items should break from damage [continued, part
+1. Grandfathered items just separate the "haves" from the "have-nots" even more.MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
Re: Blessed Items should break from damage [continued, part
Just search my previous comments on this- same thing still, they should break, shouldn't hold derrick accountable for a false statement he made long ago. If GF items break we'd lose what- 15% of the active population at best. They'd be back and if not- would be some nice idocs. I have gf items and I really wish they were breakable just like non-gf items. Please please, lets continue to press this issue and make the right thing happen. *shovels up some crap*
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Re: Blessed Items should break from damage [continued, part
know plenty of people with them that support this as well.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
Re: Blessed Items should break from damage [continued, part
Bump for era accuracy
Great Lakes 1998-2001
Re: Blessed Items should break from damage [continued, part
[removed]iamreallysquall wrote:know plenty of people with them that support this as well.
viewtopic.php?f=26&t=55362
^ What??? Another person got "treasureman'd" by cavewight?
Grats Cave on scamming another friend just for some petty wealth and getting away with it.
Come JOIN the -1 CLUB!
Join the KILL CAVE event!!
^ What??? Another person got "treasureman'd" by cavewight?
Grats Cave on scamming another friend just for some petty wealth and getting away with it.
Come JOIN the -1 CLUB!
Join the KILL CAVE event!!
Re: Blessed Items should break from damage [continued, part
Let them break. GF items are absurd. This is UO.
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Re: Blessed Items should break from damage [continued, part
iamreallysquall wrote:that's fine but mechanical accurate is the way to be so theses items should be taking damage like all other blessed itemsHalbu wrote:I would gladly give up my grandfathered clothing if they would actually remove Trammel(instanced tourneys, CTF) forever.BlackLeaf wrote:im always for the removing of trammel
let them break
Did Halbu give up his stuff?
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Re: Blessed Items should break from damage [continued, part
I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.GuardianKnight wrote:I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
Re: Blessed Items should break from damage [continued, part
MatronDeWinter wrote:I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.GuardianKnight wrote:I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
simply because Derrick said, "yes- items blessed will never break" that's it-- and buttplugs can't take a step back and say you know it's wrong for us to hold him to that. That's why... plain and simple
Re: Blessed Items should break from damage [continued, part
Why does derrick seem to seriously hate all things that are colorful?
Instances including but not limited to:
Lack of neon white hair (which was an ERA ACCURATE color)
Lack of regular dye tub colored masks or sandals from rewards list
Death of the easily accessible blue sandals from spawns
No black sandal spawns (an ERA ACCURATE spawn)
.... its a bit off topic, but surely someone else has noticed this. I personally think blessed items SHOULDNT break btw.
They are blessed, not noobified. Its all just very ridiculous..... all of it.
Instances including but not limited to:
Lack of neon white hair (which was an ERA ACCURATE color)
Lack of regular dye tub colored masks or sandals from rewards list
Death of the easily accessible blue sandals from spawns
No black sandal spawns (an ERA ACCURATE spawn)
.... its a bit off topic, but surely someone else has noticed this. I personally think blessed items SHOULDNT break btw.
They are blessed, not noobified. Its all just very ridiculous..... all of it.
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Re: Blessed Items should break from damage [continued, part
Blue sandals are still easy to get.Taboo wrote:Death of the easily accessible blue sandals from spawns