Quick Tamer question
- morgan1109
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Quick Tamer question
When you pull your pets from the stables are they 100% happy? If not roughly what happiness level are they? Is it the happiness level they were at prior to being stabled?
basically if I stable frequently, do I even need to worry about feeding the beasts? I've been pulling my Wyrms out for resist training, but haven't had to feed them yet. I don't want them going wild on me during a session:). feeding a mess of these critters can be a real pain since you usually want them all on the same tile.
basically if I stable frequently, do I even need to worry about feeding the beasts? I've been pulling my Wyrms out for resist training, but haven't had to feed them yet. I don't want them going wild on me during a session:). feeding a mess of these critters can be a real pain since you usually want them all on the same tile.
Thanks,
Eomin - Armsman
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Re: Quick Tamer question
They're supposed to be fully fed and happy when you take them out of the stable.
Re: Quick Tamer question
Stable masters gradually feed and heal your pets over time when they are stabled. It generally takes 30-60 minutes for a pet to be fully fed and happy from newly tamed.
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- morgan1109
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Re: Quick Tamer question
Just the information I need. Since they sit a couple days between use, they'll be fully fed and happy when I pull them out. Thank you for the quick replies. I appreciate it.
Thanks,
Eomin - Armsman
Varak - Treasure Hunter
Djimon - Smith/Tinker/Carpenter
Lorne - Scribe
Herm - Assassin
Eomin - Armsman
Varak - Treasure Hunter
Djimon - Smith/Tinker/Carpenter
Lorne - Scribe
Herm - Assassin
Re: Quick Tamer question
As long as you only use em for like 3.5-4 hours (4 is pushing it iirc) you shouldn't ever need to feed them if you stable them for a good amount of time between use (24h is more than enough).
One thing I noticed is that, if poisoned and then stabled, a pet can potentially die while stabled If the poison is strong enough to not wear off before death, or the animal is already low on health when poisoned, it will die a standard poison death after being stabled.
Also, not sure if it's your style, but I recorded a macro of myself feeding them one at a time (ctrl+shift, then right clicking each bar after dragging a steak onto it), then I can use that macro if I want to keep them out for more than 4 hours.
One thing I noticed is that, if poisoned and then stabled, a pet can potentially die while stabled If the poison is strong enough to not wear off before death, or the animal is already low on health when poisoned, it will die a standard poison death after being stabled.
Also, not sure if it's your style, but I recorded a macro of myself feeding them one at a time (ctrl+shift, then right clicking each bar after dragging a steak onto it), then I can use that macro if I want to keep them out for more than 4 hours.
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Re: Quick Tamer question
When you stable a pet it completely replenishes its happiness and hunger levels instantly, you can un-stable it immediately and use it for another 3-4 hours.
Other comments are on point about health regeneration and poison, they both act as if the pet is not in a stable.
Other comments are on point about health regeneration and poison, they both act as if the pet is not in a stable.
Re: Quick Tamer question
Same with players.Rose wrote:Other comments are on point about health regeneration and poison, they both act as if the pet is not in a stable.
- Drunk'n Disorder
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Re: Quick Tamer question
morgan1109 wrote:When you pull your pets from the stables are they 100% happy? If not roughly what happiness level are they? Is it the happiness level they were at prior to being stabled?
Do you have enough taming to own and control wyrms but 0 animal lore? I can't help but feel like this was an easy thing to check in game
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- morgan1109
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Re: Quick Tamer question
Point Taken drunk, if I had thought about animal lore a bit...
Thanks,
Eomin - Armsman
Varak - Treasure Hunter
Djimon - Smith/Tinker/Carpenter
Lorne - Scribe
Herm - Assassin
Eomin - Armsman
Varak - Treasure Hunter
Djimon - Smith/Tinker/Carpenter
Lorne - Scribe
Herm - Assassin