BlackFoot wrote:most grandfathered items odd hued/turned other directiosn dont affect game play, runebooks have a very real effect. Imagine if glacial staves still were allowed to work. That is a pretty serious advantage.
If runebooks are proved to be inaccurate remove their ability to be used or store runes. Make em pixel paperweights and nothing more. Eventually they will all disappear like everything else that gets grandfathered out.
If they are sitting on a shelf in a guys house as decoration that doesnt affect game play in anyway.
Imagine how much lag these rune only libraries are going to cause without runebooks? Think about how many runebooks there are in game......now multiply that by 10-16 and thats how many extra items we will have in game. We just did a CUB to cut down on ingame items, let's not make a mockery of it and purposely create more items in game.
Aside from it being completely ridiculous to remove runebooks, the talk of them not being grandfathered is just ludacris. Every item has been grandfathered in that we have patched except for glacial staves. If glacial staves weren't an advantage pvp wise and we're just for show them I'm sure they would have beeb grandfathered in.
Blackfoot it's a little hypocritical of you to be against grandfathered items when you just had a auction with magic jewelry that had GRANDFATHERED charges to them. The auction at shadowmire had TONS of jewelry with insane amount of charges that were grandfathered. The principle is the same. Those people who owned those items earned them and have the right to use them until they lose them, the same should be with runebooks. Had these items been acquired through a bug, then this discussion may have the right to be debatable, but they were not. As previously stated a lot of people put a LOT of work into their rune libraries and reserve the right to use them.